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flow-studio-app.netlify.app

flow-studio-app.netlify.app

live Unverified (seed import) Developer Tools 57 tools imperative implementation

Use the Godot Engine editor directly in your web browser, without having to install anything.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 9 · Act 44 · Transact 4 · Score: Not yet scored

Tool inspector

godot_node_spawn_2d

act imperative

Adds a 2D node to the live scene: a coloured rect, a label, a polygon, a line, or a sprite from an imported texture. Positions are in pixels with +Y downward, which is Godot's 2D convention and the opposite of the 3D tools. Use godot_node_body_2d for anything that needs collision. Applied through the editor command channel without restarting the engine. Requires a 2D scene open - create one with the arcade_2d template or godot_open_scene.

Page: /

Input schema

PropertyTypeRequiredDescription
name string yes Unique name of the node
node_type string no —
parent_path string no Parent node path (defaults to root .)
position array no Pixel position [x, y], +Y downward
rotation number no Rotation in degrees
scale array no Scale factors [sx, sy]
size array no Pixel size [w, h], for rect
color string no Hex colour, for rect / polygon / line
text string no Text, for label
width number no Stroke width, for line
points array no Points [[x, y], ...] for polygon and line
texture string no res:// path of an imported texture, for sprite
Raw JSON schema
{
  "type": "object",
  "properties": {
    "name": {
      "type": "string",
      "description": "Unique name of the node"
    },
    "node_type": {
      "type": "string",
      "enum": [
        "rect",
        "label",
        "polygon",
        "line",
        "sprite"
      ],
      "default": "rect"
    },
    "parent_path": {
      "type": "string",
      "default": ".",
      "description": "Parent node path (defaults to root .)"
    },
    "position": {
      "type": "array",
      "items": {
        "type": "number"
      },
      "description": "Pixel position [x, y], +Y downward"
    },
    "rotation": {
      "type": "number",
      "description": "Rotation in degrees"
    },
    "scale": {
      "type": "array",
      "items": {
        "type": "number"
      },
      "description": "Scale factors [sx, sy]"
    },
    "size": {
      "type": "array",
      "items": {
        "type": "number"
      },
      "description": "Pixel size [w, h], for rect"
    },
    "color": {
      "type": "string",
      "description": "Hex colour, for rect / polygon / line"
    },
    "text": {
      "type": "string",
      "description": "Text, for label"
    },
    "width": {
      "type": "number",
      "description": "Stroke width, for line"
    },
    "points": {
      "type": "array",
      "items": {
        "type": "array",
        "items": {
          "type": "number"
        }
      },
      "description": "Points [[x, y], ...] for polygon and line"
    },
    "texture": {
      "type": "string",
      "description": "res:// path of an imported texture, for sprite"
    }
  },
  "required": [
    "name"
  ],
  "additionalProperties": false
}

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