flow-studio-app.netlify.app
Use the Godot Engine editor directly in your web browser, without having to install anything.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 9 · Act 44 · Transact 4 · Score: Not yet scored
Tool inspector
godot_node_set_property
Sets one property on a node in the edited scene - light energy, camera fov, a body's mass, gravity_scale, visible - through Godot's own undo stack, and reads the value back from the node afterwards. Primitives, Vector2/Vector3 and Color only: a property that holds a resource is refused by name, because setting one blind is how a scene ends up looking right and being wrong. Use godot_node_material for materials and godot_node_transform for position, rotation and scale. This edits the EDITOR scene; it does not reach into a running game.
Page: /
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
node_path |
string | yes | Path or name of the node |
property |
string | yes | Property name as Godot spells it, for example light_energy |
value |
— | no | Number, boolean, string, [x, y], [x, y, z], or a #rrggbb colour |
Raw JSON schema
{
"type": "object",
"properties": {
"node_path": {
"type": "string",
"description": "Path or name of the node"
},
"property": {
"type": "string",
"description": "Property name as Godot spells it, for example light_energy"
},
"value": {
"description": "Number, boolean, string, [x, y], [x, y, z], or a #rrggbb colour"
}
},
"required": [
"node_path",
"property"
],
"additionalProperties": false
}
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