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flow-studio-app.netlify.app

flow-studio-app.netlify.app

live Unverified (seed import) Developer Tools 57 tools imperative implementation

Use the Godot Engine editor directly in your web browser, without having to install anything.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 9 · Act 44 · Transact 4 · Score: Not yet scored

Tool inspector

godot_create_project

act imperative

Creates a Godot project from a built-in template or an explicit file set, and REPLACES the running editor to open it. Because that takes several seconds it may return {status: 'pending', operation_id} instead of a result - poll godot_get_operation_status until it reports succeeded before calling any other tool, or the next call will be refused while the editor is being torn down. Audio is never staged into a project: add it afterwards with godot_synthesize_audio_suite, and other assets with godot_import_asset.

Page: /

Input schema

PropertyTypeRequiredDescription
project_name string no —
template string no orbital_garden is a 3D sanctuary with a CharacterBody3D player and camera; neon_skyrail_3d is a 3D endless runner; arcade_2d is a side-on 2D scene with a CharacterBody2D runner, ground and camera; custom requires files.
files object no Custom dictionary of file paths to source strings/buffers to write into res://
idempotency_key string no —
Raw JSON schema
{
  "type": "object",
  "properties": {
    "project_name": {
      "type": "string",
      "default": "echoes_of_the_orbital_garden"
    },
    "template": {
      "type": "string",
      "enum": [
        "orbital_garden",
        "neon_skyrail_3d",
        "arcade_2d",
        "custom"
      ],
      "default": "orbital_garden",
      "description": "orbital_garden is a 3D sanctuary with a CharacterBody3D player and camera; neon_skyrail_3d is a 3D endless runner; arcade_2d is a side-on 2D scene with a CharacterBody2D runner, ground and camera; custom requires files."
    },
    "files": {
      "type": "object",
      "description": "Custom dictionary of file paths to source strings/buffers to write into res://"
    },
    "idempotency_key": {
      "type": "string"
    }
  },
  "additionalProperties": false
}

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