flow-studio-app.netlify.app
Use the Godot Engine editor directly in your web browser, without having to install anything.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 9 · Act 44 · Transact 4 · Score: Not yet scored
Tool inspector
godot_camera_focus
Transient viewport-only framing: selects a node, dispatches Godot's own spatial_editor/focus_selection so the editor camera eases to it, and anchors the on-page focus reticle to the node's projected screen position. Reports what it measured, not what it attempted: status is 'framed' only when the viewport pose actually changed, 'dispatched_unconfirmed' when the shortcut was delivered but the camera did not move (Godot only advances camera interpolation while rendering, so a backgrounded tab reports this), 'overlay_only' without the editor plugin, or 'yielded' during the 750 ms cooldown after user input. target_reached additionally requires the node to project inside the frame. Never mutates scene JSON, advances scene_revision, creates an undo entry, triggers autosave, or survives a project reload. Yields to the user for 750 ms after any pointer, wheel, or key input on the viewport.
Page: /
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
node_path |
string | yes | Node name or scene-relative path to frame |
Raw JSON schema
{
"type": "object",
"properties": {
"node_path": {
"type": "string",
"description": "Node name or scene-relative path to frame"
}
},
"required": [
"node_path"
],
"additionalProperties": false
}
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