flow-studio-app.netlify.app
Use the Godot Engine editor directly in your web browser, without having to install anything.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 9 · Act 44 · Transact 4 · Score: Not yet scored
Tool inspector
godot_node_instance
Places an imported model or saved scene into the live 3D scene as a child node: a .glb or .gltf imported with godot_import_asset, or a .tscn already in the project. Use this for anything that came from an asset file - godot_node_spawn only builds Godot's own primitive meshes and cannot place a model. The instantiated node moves, rotates and scales like any other node via godot_node_transform, and its own sub-nodes belong to the imported scene, so they are reported rather than editable from here. Applied through the editor command channel without restarting the engine when the plugin is present.
Page: /
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
name |
string | yes | Unique name for the new node in this scene |
scene_path |
string | yes | res:// path of the model or scene to instantiate, for example res://models/crystal.glb |
parent_path |
string | no | Parent node path (defaults to root .) |
position |
array | no | 3D position coordinates [X, Y, Z] |
rotation |
array | no | 3D rotation in degrees [Pitch, Yaw, Roll] |
scale |
array | no | 3D scale factors [sx, sy, sz] |
Raw JSON schema
{
"type": "object",
"properties": {
"name": {
"type": "string",
"description": "Unique name for the new node in this scene"
},
"scene_path": {
"type": "string",
"description": "res:// path of the model or scene to instantiate, for example res://models/crystal.glb"
},
"parent_path": {
"type": "string",
"default": ".",
"description": "Parent node path (defaults to root .)"
},
"position": {
"type": "array",
"items": {
"type": "number"
},
"description": "3D position coordinates [X, Y, Z]"
},
"rotation": {
"type": "array",
"items": {
"type": "number"
},
"description": "3D rotation in degrees [Pitch, Yaw, Roll]"
},
"scale": {
"type": "array",
"items": {
"type": "number"
},
"description": "3D scale factors [sx, sy, sz]"
}
},
"required": [
"name",
"scene_path"
],
"additionalProperties": false
}
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