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flow-studio-app.netlify.app

flow-studio-app.netlify.app

live Unverified (seed import) Developer Tools 57 tools imperative implementation

Use the Godot Engine editor directly in your web browser, without having to install anything.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 9 · Act 44 · Transact 4 · Score: Not yet scored

Tool inspector

godot_node_instance

act imperative

Places an imported model or saved scene into the live 3D scene as a child node: a .glb or .gltf imported with godot_import_asset, or a .tscn already in the project. Use this for anything that came from an asset file - godot_node_spawn only builds Godot's own primitive meshes and cannot place a model. The instantiated node moves, rotates and scales like any other node via godot_node_transform, and its own sub-nodes belong to the imported scene, so they are reported rather than editable from here. Applied through the editor command channel without restarting the engine when the plugin is present.

Page: /

Input schema

PropertyTypeRequiredDescription
name string yes Unique name for the new node in this scene
scene_path string yes res:// path of the model or scene to instantiate, for example res://models/crystal.glb
parent_path string no Parent node path (defaults to root .)
position array no 3D position coordinates [X, Y, Z]
rotation array no 3D rotation in degrees [Pitch, Yaw, Roll]
scale array no 3D scale factors [sx, sy, sz]
Raw JSON schema
{
  "type": "object",
  "properties": {
    "name": {
      "type": "string",
      "description": "Unique name for the new node in this scene"
    },
    "scene_path": {
      "type": "string",
      "description": "res:// path of the model or scene to instantiate, for example res://models/crystal.glb"
    },
    "parent_path": {
      "type": "string",
      "default": ".",
      "description": "Parent node path (defaults to root .)"
    },
    "position": {
      "type": "array",
      "items": {
        "type": "number"
      },
      "description": "3D position coordinates [X, Y, Z]"
    },
    "rotation": {
      "type": "array",
      "items": {
        "type": "number"
      },
      "description": "3D rotation in degrees [Pitch, Yaw, Roll]"
    },
    "scale": {
      "type": "array",
      "items": {
        "type": "number"
      },
      "description": "3D scale factors [sx, sy, sz]"
    }
  },
  "required": [
    "name",
    "scene_path"
  ],
  "additionalProperties": false
}

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