flow-studio-app.netlify.app
Use the Godot Engine editor directly in your web browser, without having to install anything.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 9 · Act 44 · Transact 4 · Score: Not yet scored
Tool inspector
godot_node_body
Adds a physics body with a collision shape - and, by default, a matching visible mesh - to the live 3D scene. This is what a floor, a wall, a solid prop or a pickup trigger needs: godot_node_spawn creates visual geometry only, so nothing stands on it and nothing collides with it. Choose static for level geometry, rigid for something that falls and is pushed, character for something a script drives, area for a trigger volume that detects overlap without blocking. The body, its collider and its mesh are created in one undo action and move together as one node. Applied through the editor command channel without restarting the engine when the plugin is present.
Page: /
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
name |
string | yes | Unique name of the body node |
body_type |
string | no | static = immovable level geometry; rigid = simulated, falls and is pushed; character = script-driven; area = trigger volume that detects overlap without blocking |
parent_path |
string | no | Parent node path (defaults to root .) |
mesh_type |
string | no | Shape of both the collider and the visible mesh. prism and torus are not offered: they have no analytic collision shape. |
size |
array | no | Vector3 dimensions [x, y, z] for box; [width, depth] for plane |
radius |
number | no | Radius for sphere/capsule/cylinder |
height |
number | no | Height for capsule/cylinder |
thickness |
number | no | Slab thickness for a plane floor. A zero-thickness floor lets fast bodies tunnel through it. |
mass |
number | no | Mass, for body_type rigid |
visible_mesh |
boolean | no | Set false for an invisible collider or trigger volume |
position |
array | no | 3D position coordinates [X, Y, Z] |
rotation |
array | no | 3D rotation in degrees [Pitch, Yaw, Roll] |
scale |
array | no | 3D scale factors [sx, sy, sz] |
material |
object | no | — |
Raw JSON schema
{
"type": "object",
"properties": {
"name": {
"type": "string",
"description": "Unique name of the body node"
},
"body_type": {
"type": "string",
"enum": [
"static",
"rigid",
"character",
"area"
],
"default": "static",
"description": "static = immovable level geometry; rigid = simulated, falls and is pushed; character = script-driven; area = trigger volume that detects overlap without blocking"
},
"parent_path": {
"type": "string",
"default": ".",
"description": "Parent node path (defaults to root .)"
},
"mesh_type": {
"type": "string",
"enum": [
"box",
"sphere",
"capsule",
"cylinder",
"plane"
],
"default": "box",
"description": "Shape of both the collider and the visible mesh. prism and torus are not offered: they have no analytic collision shape."
},
"size": {
"type": "array",
"items": {
"type": "number"
},
"description": "Vector3 dimensions [x, y, z] for box; [width, depth] for plane"
},
"radius": {
"type": "number",
"description": "Radius for sphere/capsule/cylinder"
},
"height": {
"type": "number",
"description": "Height for capsule/cylinder"
},
"thickness": {
"type": "number",
"default": 0.2,
"description": "Slab thickness for a plane floor. A zero-thickness floor lets fast bodies tunnel through it."
},
"mass": {
"type": "number",
"default": 1,
"description": "Mass, for body_type rigid"
},
"visible_mesh": {
"type": "boolean",
"default": true,
"description": "Set false for an invisible collider or trigger volume"
},
"position": {
"type": "array",
"items": {
"type": "number"
},
"description": "3D position coordinates [X, Y, Z]"
},
"rotation": {
"type": "array",
"items": {
"type": "number"
},
"description": "3D rotation in degrees [Pitch, Yaw, Roll]"
},
"scale": {
"type": "array",
"items": {
"type": "number"
},
"description": "3D scale factors [sx, sy, sz]"
},
"material": {
"type": "object",
"properties": {
"albedo_color": {
"type": "string",
"description": "Hex color (e.g. #538dda) or rgba string"
},
"metallic": {
"type": "number",
"minimum": 0,
"maximum": 1
},
"roughness": {
"type": "number",
"minimum": 0,
"maximum": 1
},
"emission": {
"type": "string",
"description": "Hex emissive color"
},
"emission_energy": {
"type": "number",
"description": "Emissive energy multiplier"
}
},
"additionalProperties": false
}
},
"required": [
"name"
],
"additionalProperties": false
}
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