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flow-studio-app.netlify.app

flow-studio-app.netlify.app

live Unverified (seed import) Developer Tools 57 tools imperative implementation

Use the Godot Engine editor directly in your web browser, without having to install anything.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 9 · Act 44 · Transact 4 · Score: Not yet scored

Tool inspector

godot_node_body

act imperative

Adds a physics body with a collision shape - and, by default, a matching visible mesh - to the live 3D scene. This is what a floor, a wall, a solid prop or a pickup trigger needs: godot_node_spawn creates visual geometry only, so nothing stands on it and nothing collides with it. Choose static for level geometry, rigid for something that falls and is pushed, character for something a script drives, area for a trigger volume that detects overlap without blocking. The body, its collider and its mesh are created in one undo action and move together as one node. Applied through the editor command channel without restarting the engine when the plugin is present.

Page: /

Input schema

PropertyTypeRequiredDescription
name string yes Unique name of the body node
body_type string no static = immovable level geometry; rigid = simulated, falls and is pushed; character = script-driven; area = trigger volume that detects overlap without blocking
parent_path string no Parent node path (defaults to root .)
mesh_type string no Shape of both the collider and the visible mesh. prism and torus are not offered: they have no analytic collision shape.
size array no Vector3 dimensions [x, y, z] for box; [width, depth] for plane
radius number no Radius for sphere/capsule/cylinder
height number no Height for capsule/cylinder
thickness number no Slab thickness for a plane floor. A zero-thickness floor lets fast bodies tunnel through it.
mass number no Mass, for body_type rigid
visible_mesh boolean no Set false for an invisible collider or trigger volume
position array no 3D position coordinates [X, Y, Z]
rotation array no 3D rotation in degrees [Pitch, Yaw, Roll]
scale array no 3D scale factors [sx, sy, sz]
material object no —
Raw JSON schema
{
  "type": "object",
  "properties": {
    "name": {
      "type": "string",
      "description": "Unique name of the body node"
    },
    "body_type": {
      "type": "string",
      "enum": [
        "static",
        "rigid",
        "character",
        "area"
      ],
      "default": "static",
      "description": "static = immovable level geometry; rigid = simulated, falls and is pushed; character = script-driven; area = trigger volume that detects overlap without blocking"
    },
    "parent_path": {
      "type": "string",
      "default": ".",
      "description": "Parent node path (defaults to root .)"
    },
    "mesh_type": {
      "type": "string",
      "enum": [
        "box",
        "sphere",
        "capsule",
        "cylinder",
        "plane"
      ],
      "default": "box",
      "description": "Shape of both the collider and the visible mesh. prism and torus are not offered: they have no analytic collision shape."
    },
    "size": {
      "type": "array",
      "items": {
        "type": "number"
      },
      "description": "Vector3 dimensions [x, y, z] for box; [width, depth] for plane"
    },
    "radius": {
      "type": "number",
      "description": "Radius for sphere/capsule/cylinder"
    },
    "height": {
      "type": "number",
      "description": "Height for capsule/cylinder"
    },
    "thickness": {
      "type": "number",
      "default": 0.2,
      "description": "Slab thickness for a plane floor. A zero-thickness floor lets fast bodies tunnel through it."
    },
    "mass": {
      "type": "number",
      "default": 1,
      "description": "Mass, for body_type rigid"
    },
    "visible_mesh": {
      "type": "boolean",
      "default": true,
      "description": "Set false for an invisible collider or trigger volume"
    },
    "position": {
      "type": "array",
      "items": {
        "type": "number"
      },
      "description": "3D position coordinates [X, Y, Z]"
    },
    "rotation": {
      "type": "array",
      "items": {
        "type": "number"
      },
      "description": "3D rotation in degrees [Pitch, Yaw, Roll]"
    },
    "scale": {
      "type": "array",
      "items": {
        "type": "number"
      },
      "description": "3D scale factors [sx, sy, sz]"
    },
    "material": {
      "type": "object",
      "properties": {
        "albedo_color": {
          "type": "string",
          "description": "Hex color (e.g. #538dda) or rgba string"
        },
        "metallic": {
          "type": "number",
          "minimum": 0,
          "maximum": 1
        },
        "roughness": {
          "type": "number",
          "minimum": 0,
          "maximum": 1
        },
        "emission": {
          "type": "string",
          "description": "Hex emissive color"
        },
        "emission_energy": {
          "type": "number",
          "description": "Emissive energy multiplier"
        }
      },
      "additionalProperties": false
    }
  },
  "required": [
    "name"
  ],
  "additionalProperties": false
}

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