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flow-studio-app.netlify.app

flow-studio-app.netlify.app

live Unverified (seed import) Developer Tools 57 tools imperative implementation

Use the Godot Engine editor directly in your web browser, without having to install anything.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 9 · Act 44 · Transact 4 · Score: Not yet scored

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godot_apply_script_patch

act imperative

Revision-checked GDScript creation or exact-patch editing applied to the RUNNING Godot editor without replacing it. Copies candidate bytes into the live editor filesystem, has Godot refresh and recompile the script on a deferred editor frame, and publishes only after Godot acknowledges the path, source hash, and compilation. A compile failure restores the previous bytes and leaves the revision untouched. It never launches the game or restarts the editor. With workspace follow enabled it opens the Script workspace at the changed lines; with follow disabled it preserves the current workspace and only reveals the file in the FileSystem dock. Reports changed line ranges, before/after hashes, compilation result, diagnostics, persistence, navigation, and preview freshness as independent facts.

Page: /

Input schema

PropertyTypeRequiredDescription
expected_revision integer yes —
path string yes res:// path of the .gd script to create or edit.
content string no Complete script source. Use for creation or full replacement; mutually exclusive with patches.
patches array no Exact search/replace patches applied to the existing script source.
attach_to_node_path string no Optional scene-relative node path to attach the script to through the editor UndoRedo stack.
attach_scene_path string no Scene whose authoritative .tscn source records the attachment. Defaults to the main scene.
label string no —
idempotency_key string no —
Raw JSON schema
{
  "type": "object",
  "properties": {
    "expected_revision": {
      "type": "integer",
      "minimum": 1
    },
    "path": {
      "type": "string",
      "description": "res:// path of the .gd script to create or edit."
    },
    "content": {
      "type": "string",
      "description": "Complete script source. Use for creation or full replacement; mutually exclusive with patches."
    },
    "patches": {
      "type": "array",
      "minItems": 1,
      "maxItems": 32,
      "description": "Exact search/replace patches applied to the existing script source.",
      "items": {
        "type": "object",
        "properties": {
          "find": {
            "type": "string",
            "minLength": 1
          },
          "replace": {
            "type": "string"
          },
          "expected_occurrences": {
            "type": "integer",
            "minimum": 1,
            "maximum": 100,
            "default": 1
          }
        },
        "required": [
          "find",
          "replace"
        ],
        "additionalProperties": false
      }
    },
    "attach_to_node_path": {
      "type": "string",
      "description": "Optional scene-relative node path to attach the script to through the editor UndoRedo stack."
    },
    "attach_scene_path": {
      "type": "string",
      "description": "Scene whose authoritative .tscn source records the attachment. Defaults to the main scene."
    },
    "label": {
      "type": "string"
    },
    "idempotency_key": {
      "type": "string"
    }
  },
  "required": [
    "expected_revision",
    "path"
  ],
  "additionalProperties": false
}

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