flow-studio-app.netlify.app
Use the Godot Engine editor directly in your web browser, without having to install anything.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 9 · Act 44 · Transact 4 · Score: Not yet scored
Tool inspector
godot_import_asset
Imports a binary asset - image, font, audio (.wav/.ogg/.mp3), or model (.glb/.gltf) - into the RUNNING Godot editor and makes it loadable, without restarting. Supply the bytes as content_base64, or a public http(s) url to fetch (the server fetches it, because this page is cross-origin isolated and cannot; the URL must end in an importable extension and must not resolve to a private address). The asset becomes a real project file: it survives editor restarts and is included in godot_export_zip. Place an imported model into a scene with godot_node_instance. Reports what Godot confirmed - that it sees the file, its size on disk, and whether it imported into a loadable resource - rather than assuming the write succeeded.
Page: /
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
path |
string | no | Project-relative or res:// path, for example sfx/pickup.wav. Omit it when passing a url and the file name from the url is used. |
content_base64 |
string | no | Base64 of the raw file bytes. Give this or url, not both. |
url |
string | no | http(s) URL of an asset to fetch and import. Fetched by the server, not the browser, and only from a public address; the URL must end in an importable extension. |
reimport |
boolean | no | Ask Godot to import it into a loadable resource |
Raw JSON schema
{
"type": "object",
"properties": {
"path": {
"type": "string",
"description": "Project-relative or res:// path, for example sfx/pickup.wav. Omit it when passing a url and the file name from the url is used."
},
"content_base64": {
"type": "string",
"description": "Base64 of the raw file bytes. Give this or url, not both.",
"maxLength": 7000000
},
"url": {
"type": "string",
"description": "http(s) URL of an asset to fetch and import. Fetched by the server, not the browser, and only from a public address; the URL must end in an importable extension."
},
"reimport": {
"type": "boolean",
"default": true,
"description": "Ask Godot to import it into a loadable resource"
}
},
"required": [],
"additionalProperties": false
}
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