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flow-studio-app.netlify.app

flow-studio-app.netlify.app

live Unverified (seed import) Developer Tools 57 tools imperative implementation

Use the Godot Engine editor directly in your web browser, without having to install anything.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 9 · Act 44 · Transact 4 · Score: Not yet scored

Tool inspector

godot_import_asset

act imperative

Imports a binary asset - image, font, audio (.wav/.ogg/.mp3), or model (.glb/.gltf) - into the RUNNING Godot editor and makes it loadable, without restarting. Supply the bytes as content_base64, or a public http(s) url to fetch (the server fetches it, because this page is cross-origin isolated and cannot; the URL must end in an importable extension and must not resolve to a private address). The asset becomes a real project file: it survives editor restarts and is included in godot_export_zip. Place an imported model into a scene with godot_node_instance. Reports what Godot confirmed - that it sees the file, its size on disk, and whether it imported into a loadable resource - rather than assuming the write succeeded.

Page: /

Input schema

PropertyTypeRequiredDescription
path string no Project-relative or res:// path, for example sfx/pickup.wav. Omit it when passing a url and the file name from the url is used.
content_base64 string no Base64 of the raw file bytes. Give this or url, not both.
url string no http(s) URL of an asset to fetch and import. Fetched by the server, not the browser, and only from a public address; the URL must end in an importable extension.
reimport boolean no Ask Godot to import it into a loadable resource
Raw JSON schema
{
  "type": "object",
  "properties": {
    "path": {
      "type": "string",
      "description": "Project-relative or res:// path, for example sfx/pickup.wav. Omit it when passing a url and the file name from the url is used."
    },
    "content_base64": {
      "type": "string",
      "description": "Base64 of the raw file bytes. Give this or url, not both.",
      "maxLength": 7000000
    },
    "url": {
      "type": "string",
      "description": "http(s) URL of an asset to fetch and import. Fetched by the server, not the browser, and only from a public address; the URL must end in an importable extension."
    },
    "reimport": {
      "type": "boolean",
      "default": true,
      "description": "Ask Godot to import it into a loadable resource"
    }
  },
  "required": [],
  "additionalProperties": false
}

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