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sharableworlds.com

sharableworlds.com

live Unverified (seed import) Media & Personal 33 tools imperative implementation

An open dotted canvas built by a human and a WebMCP agent together. The agent reads the map and fills empty lots; the human paints and locks their own.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 9 · Act 24 · Transact 0 · Score: Not yet scored

Tool inspector

repair_scene

act imperative

REPAIR (semantic) — validate, then apply the prescribed repairs THROUGH the other WebMCP tools (populate_zones for missing elements, create_path for cut-off zones, move_piece off paths / away from overlaps / into zones, orient_piece for wrong facings, create_environment for a bare edge, create_focal_point, remove_piece for misplaced kinds), most important first, up to max (default 6), then validate again. Never rebuilds the scene. Returns before/after scores, what was applied, and what remains. Loop validate_scene → repair_scene until complete.

Input schema

PropertyTypeRequiredDescription
max number no Repair budget this call (default 6, max 12).
only array no Restrict to these rule ids, e.g. ['paths_clear', 'orientation'].
exclude array no Rule ids to leave alone, e.g. ['zones'] to keep repairs from laying new ground.
theme string no What the scene is supposed to be (defaults to the current prompt).
Raw JSON schema
{
  "type": "object",
  "properties": {
    "max": {
      "type": "number",
      "description": "Repair budget this call (default 6, max 12)."
    },
    "only": {
      "type": "array",
      "items": {
        "type": "string"
      },
      "description": "Restrict to these rule ids, e.g. ['paths_clear', 'orientation']."
    },
    "exclude": {
      "type": "array",
      "items": {
        "type": "string"
      },
      "description": "Rule ids to leave alone, e.g. ['zones'] to keep repairs from laying new ground."
    },
    "theme": {
      "type": "string",
      "description": "What the scene is supposed to be (defaults to the current prompt)."
    }
  }
}

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