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sharableworlds.com

sharableworlds.com

live Unverified (seed import) Media & Personal 33 tools imperative implementation

An open dotted canvas built by a human and a WebMCP agent together. The agent reads the map and fills empty lots; the human paints and locks their own.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 9 · Act 24 · Transact 0 · Score: Not yet scored

Tool inspector

populate_zones

act imperative

EXECUTE (bulk, semantic) — build the story objects of the composed scene: the focal anchor of every zone first, then each zone's required and supporting elements arranged by their own grammar (seats ring the table facing it, food beside it, stalls face the aisle, furniture backs the walls, graves in rows), then the people, facing the action. Pass zones (ids from compose_scene; default all) and/or only (element roles such as 'seating', 'burgers', or 'people') to fill part of a scene or repair a gap validate_scene named. Already-realized pieces are skipped, so it is safe to call again. Returns per-zone placed/skipped with reasons and the first placement records. Follow with create_environment, then validate_scene.

Input schema

PropertyTypeRequiredDescription
zones array no Zone ids to fill (default: every zone).
only array no Element roles to place (default: all), e.g. ['seating', 'people'].
intent string no Short phrase shown live on the canvas.
Raw JSON schema
{
  "type": "object",
  "properties": {
    "zones": {
      "type": "array",
      "items": {
        "type": "string"
      },
      "description": "Zone ids to fill (default: every zone)."
    },
    "only": {
      "type": "array",
      "items": {
        "type": "string"
      },
      "description": "Element roles to place (default: all), e.g. ['seating', 'people']."
    },
    "intent": {
      "type": "string",
      "description": "Short phrase shown live on the canvas."
    }
  }
}

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