sharableworlds.com
An open dotted canvas built by a human and a WebMCP agent together. The agent reads the map and fills empty lots; the human paints and locks their own.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 9 · Act 24 · Transact 0 · Score: Not yet scored
Tool inspector
place_batch
PRIMITIVE (bulk) — an explicit list of placements in ONE call, for an arrangement you designed yourself (a row of lanterns, three characters around a fire). For a composed scene prefer populate_zones; for vegetation prefer create_vegetation. Pass intent (what you noticed + what you will build) and items: place_piece specs ({id|kind, lot? or relative_to+side+gap?, flip?, rot?, reason?}), max 48, applied in order. Locks and collisions are skipped, not fatal. Returns per-item records (lot, requested_lot, drift, zone) and the map. Lots are A1-style ids (M13 is the home center); there are no x,y. Never target human_locks. Every write returns the placement record (lot, requested_lot, drift, zone, level, surface, facing) — read it. Pass intent (a short phrase) so the canvas can narrate.
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
intent |
string | no | One line: what you noticed + what you will build. Shown live on the canvas. |
items |
array | yes | — |
Raw JSON schema
{
"type": "object",
"properties": {
"intent": {
"type": "string",
"description": "One line: what you noticed + what you will build. Shown live on the canvas."
},
"items": {
"type": "array",
"maxItems": 48,
"items": {
"type": "object",
"properties": {
"id": {
"type": "string"
},
"kind": {
"type": "string"
},
"lot": {
"type": "string"
},
"relative_to": {
"type": "string"
},
"side": {
"type": "string",
"enum": [
"north",
"south",
"east",
"west"
]
},
"gap": {
"type": "number"
},
"flip": {
"type": "boolean"
},
"rot": {
"type": "number"
},
"reason": {
"type": "string"
}
}
}
}
},
"required": [
"items"
]
}
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