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sharableworlds.com

sharableworlds.com

live Unverified (seed import) Media & Personal 33 tools imperative implementation

An open dotted canvas built by a human and a WebMCP agent together. The agent reads the map and fills empty lots; the human paints and locks their own.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 9 · Act 24 · Transact 0 · Score: Not yet scored

Tool inspector

place_batch

act imperative

PRIMITIVE (bulk) — an explicit list of placements in ONE call, for an arrangement you designed yourself (a row of lanterns, three characters around a fire). For a composed scene prefer populate_zones; for vegetation prefer create_vegetation. Pass intent (what you noticed + what you will build) and items: place_piece specs ({id|kind, lot? or relative_to+side+gap?, flip?, rot?, reason?}), max 48, applied in order. Locks and collisions are skipped, not fatal. Returns per-item records (lot, requested_lot, drift, zone) and the map. Lots are A1-style ids (M13 is the home center); there are no x,y. Never target human_locks. Every write returns the placement record (lot, requested_lot, drift, zone, level, surface, facing) — read it. Pass intent (a short phrase) so the canvas can narrate.

Input schema

PropertyTypeRequiredDescription
intent string no One line: what you noticed + what you will build. Shown live on the canvas.
items array yes —
Raw JSON schema
{
  "type": "object",
  "properties": {
    "intent": {
      "type": "string",
      "description": "One line: what you noticed + what you will build. Shown live on the canvas."
    },
    "items": {
      "type": "array",
      "maxItems": 48,
      "items": {
        "type": "object",
        "properties": {
          "id": {
            "type": "string"
          },
          "kind": {
            "type": "string"
          },
          "lot": {
            "type": "string"
          },
          "relative_to": {
            "type": "string"
          },
          "side": {
            "type": "string",
            "enum": [
              "north",
              "south",
              "east",
              "west"
            ]
          },
          "gap": {
            "type": "number"
          },
          "flip": {
            "type": "boolean"
          },
          "rot": {
            "type": "number"
          },
          "reason": {
            "type": "string"
          }
        }
      }
    }
  },
  "required": [
    "items"
  ]
}

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