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sharableworlds.com

sharableworlds.com

live Unverified (seed import) Media & Personal 33 tools imperative implementation

An open dotted canvas built by a human and a WebMCP agent together. The agent reads the map and fills empty lots; the human paints and locks their own.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 9 · Act 24 · Transact 0 · Score: Not yet scored

Tool inspector

extend_scene

act imperative

GROW (mutation, ADDITIVE) — build ON the scene that already stands from a new prompt, never replacing it: understands the prompt, reuses zones of the types it needs and annexes the rest beside the footprint (a harbor digs water and builds a pier, a market lays a square, a house raises a walled room), fills them with the prompt's story objects and people through the archetype grammar, frames the new ground, then validates the WHOLE scene (the base plus every addition) and repairs. Human pieces and the existing build stay exactly where they are. Pass prompt ('a fishing harbor with boats at anchor', 'a market with stalls and more people', 'a garden with benches'). Requires a scene — build_scene first on an empty board. The share link replays every addition in order, so the grown world is reproducible.

Input schema

PropertyTypeRequiredDescription
prompt string yes What to add to the current scene.
max_repairs number no Repair budget after validation (default 6; 0 skips repair).
validate boolean no Validate and repair inside this call (default true). A steering host may pass false and run validate_scene / repair_scene itself.
Raw JSON schema
{
  "type": "object",
  "properties": {
    "prompt": {
      "type": "string",
      "description": "What to add to the current scene."
    },
    "max_repairs": {
      "type": "number",
      "description": "Repair budget after validation (default 6; 0 skips repair)."
    },
    "validate": {
      "type": "boolean",
      "description": "Validate and repair inside this call (default true). A steering host may pass false and run validate_scene / repair_scene itself."
    }
  },
  "required": [
    "prompt"
  ]
}

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