sharableworlds.com
An open dotted canvas built by a human and a WebMCP agent together. The agent reads the map and fills empty lots; the human paints and locks their own.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 9 · Act 24 · Transact 0 · Score: Not yet scored
Tool inspector
move_piece
REPAIR primitive — relocate one piece. Say WHAT is wrong and the page finds the lot: off:"path" (a walkway blocker), away_from: (overlap or crowding the landmark), into_zone: (a stray outside every zone), or give lot / relative_to + side + gap explicitly. Refuses human-locked pieces, occupied, off-scene, stair, and (for bulky pieces) walkway targets. Returns the new placement record. Lots are A1-style ids (M13 is the home center); there are no x,y. Never target human_locks. Every write returns the placement record (lot, requested_lot, drift, zone, level, surface, facing) — read it. Pass intent (a short phrase) so the canvas can narrate.
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
id |
string | yes | — |
intent |
string | no | Short phrase shown live on the canvas. |
lot |
string | no | — |
relative_to |
string | no | — |
side |
string | no | — |
gap |
number | no | — |
away_from |
string | no | Piece id to get clear of. |
off |
string | no | Step off a walkway or a stair approach. |
into_zone |
string | no | Zone id/type to move into. |
Raw JSON schema
{
"type": "object",
"properties": {
"id": {
"type": "string"
},
"intent": {
"type": "string",
"description": "Short phrase shown live on the canvas."
},
"lot": {
"type": "string"
},
"relative_to": {
"type": "string"
},
"side": {
"type": "string",
"enum": [
"north",
"south",
"east",
"west"
]
},
"gap": {
"type": "number"
},
"away_from": {
"type": "string",
"description": "Piece id to get clear of."
},
"off": {
"type": "string",
"enum": [
"path",
"stairs"
],
"description": "Step off a walkway or a stair approach."
},
"into_zone": {
"type": "string",
"description": "Zone id/type to move into."
}
},
"required": [
"id"
]
}
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