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sharableworlds.com

sharableworlds.com

live Unverified (seed import) Media & Personal 33 tools imperative implementation

An open dotted canvas built by a human and a WebMCP agent together. The agent reads the map and fills empty lots; the human paints and locks their own.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 9 · Act 24 · Transact 0 · Score: Not yet scored

Tool inspector

place_piece

act imperative

PRIMITIVE — ONE object. Use for a single targeted addition ('a tree beside the house': relative_to the house id, side), a unique landmark, or a correction after validate_scene. NEVER build a scene or a group with repeated calls: plan_scene → compose_scene → populate_zones builds worlds; create_vegetation plants groups; place_batch places an explicit list in one call. Pass id (catalog id, preferred — e.g. market-display-fruit, pirate-ship-pirate-large, pets-animal-cat, food-burger-cheese, furniture-lounge-sofa, nature-tree-oak, coaster-station, toycar-vehicle-racer, space-room-large) or kind. Target lot (A1-style) OR relative_to (piece id) + side (north|south|east|west) + gap (1-4); with no target the page grows the scene. rot (0|90|180|270: 0 faces camera-south, 90 west, 180 north, 270 east) sets facing. Refuses occupied, off-scene, stair, walkway (bulky pieces), and human-locked lots; a collision nudges at most 2 cells and the record says so (requested_lot, drift). Returns the placement record and the map. Lots are A1-style ids (M13 is the home center); there are no x,y. Never target human_locks. Every write returns the placement record (lot, requested_lot, drift, zone, level, surface, facing) — read it. Pass intent (a short phrase) so the canvas can narrate.

Input schema

PropertyTypeRequiredDescription
id string no Any catalog id from list_catalog, e.g. pirate-ship-pirate-large or furniture-lounge-sofa.
kind string no Fallback when no id: stall|prop|character|tree|crate|machine|ramp|dungeon|boat|pirate|car|pet|food|furniture|building|cave|space|nature|coaster.
intent string no Short phrase shown live on the canvas, e.g. 'docking the pirate ship'.
lot string no Lot id like C4. Omit to place relative or auto.
relative_to string no Existing piece id, e.g. pirate-barrel-1.
side string no —
gap number no Cells away from relative_to, 1-4. Default 1.
flip boolean no Mirror horizontally.
rot number no Facing: 0|90|180|270.
reason string no Story reason ('the centerpiece', 'out over the water') for the narrator.
Raw JSON schema
{
  "type": "object",
  "properties": {
    "id": {
      "type": "string",
      "description": "Any catalog id from list_catalog, e.g. pirate-ship-pirate-large or furniture-lounge-sofa."
    },
    "kind": {
      "type": "string",
      "description": "Fallback when no id: stall|prop|character|tree|crate|machine|ramp|dungeon|boat|pirate|car|pet|food|furniture|building|cave|space|nature|coaster."
    },
    "intent": {
      "type": "string",
      "description": "Short phrase shown live on the canvas, e.g. 'docking the pirate ship'."
    },
    "lot": {
      "type": "string",
      "description": "Lot id like C4. Omit to place relative or auto."
    },
    "relative_to": {
      "type": "string",
      "description": "Existing piece id, e.g. pirate-barrel-1."
    },
    "side": {
      "type": "string",
      "enum": [
        "north",
        "south",
        "east",
        "west"
      ]
    },
    "gap": {
      "type": "number",
      "description": "Cells away from relative_to, 1-4. Default 1."
    },
    "flip": {
      "type": "boolean",
      "description": "Mirror horizontally."
    },
    "rot": {
      "type": "number",
      "description": "Facing: 0|90|180|270."
    },
    "reason": {
      "type": "string",
      "description": "Story reason ('the centerpiece', 'out over the water') for the narrator."
    }
  }
}

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