sumeetm10.github.io
A collaborative 3D creative canvas where a human and an AI agent work on the exact same screen. Built on WebMCP (navigator.modelContext) for the OpenAI WebMCP Challenge.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 2 · Act 18 · Transact 0 · Score: Not yet scored
Tool inspector
set_camera_view
Move the virtual camera around the Wired Future scene. Pick a framing preset, push in or pull back, raise or drop the eye line, and turn the slow automatic orbit on or off. Use this when someone wants a closer look at the model, a map-like view of the terrain, or a still frame to inspect. Every property is optional; only what you supply is changed. Pair it with capture_scene_snapshot when you want to actually see the result.
Page: /wired-future/
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
preset |
string | no | Framing preset. "orbit" is the default three-quarter hero angle; "top" looks almost straight down and reads the terrain like a map; "close" sits low and tight on the hero model; "wide" pulls far back so the whole landscape and node cluster fit in frame. |
distance |
number | no | How far the camera sits from the scene centre, 6 to 48. 6 is nose-to-the-glass, 16 is the default, 48 is a distant establishing shot. Clamped. |
height |
number | no | Camera eye height, -6 to 30. Negative values look up at the terrain from below, 6 is the default eye line, 30 is a near top-down bird view. Clamped. |
autoOrbit |
boolean | no | When true the camera drifts slowly around the scene; when false it locks in place. Turn it off before capturing a snapshot you want to compare against another one. |
Raw JSON schema
{
"type": "object",
"additionalProperties": false,
"description": "Supply at least one property. Omitted properties keep their current value.",
"properties": {
"preset": {
"type": "string",
"enum": [
"orbit",
"top",
"close",
"wide"
],
"description": "Framing preset. \"orbit\" is the default three-quarter hero angle; \"top\" looks almost straight down and reads the terrain like a map; \"close\" sits low and tight on the hero model; \"wide\" pulls far back so the whole landscape and node cluster fit in frame."
},
"distance": {
"type": "number",
"minimum": 6,
"maximum": 48,
"description": "How far the camera sits from the scene centre, 6 to 48. 6 is nose-to-the-glass, 16 is the default, 48 is a distant establishing shot. Clamped."
},
"height": {
"type": "number",
"minimum": -6,
"maximum": 30,
"description": "Camera eye height, -6 to 30. Negative values look up at the terrain from below, 6 is the default eye line, 30 is a near top-down bird view. Clamped."
},
"autoOrbit": {
"type": "boolean",
"description": "When true the camera drifts slowly around the scene; when false it locks in place. Turn it off before capturing a snapshot you want to compare against another one."
}
}
}
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