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sumeetm10.github.io

sumeetm10.github.io

live Unverified (seed import) Media & Personal 20 tools imperative implementation

A collaborative 3D creative canvas where a human and an AI agent work on the exact same screen. Built on WebMCP (navigator.modelContext) for the OpenAI WebMCP Challenge.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 2 · Act 18 · Transact 0 · Score: Not yet scored

Tool inspector

set_camera_view

act imperative

Move the virtual camera around the Wired Future scene. Pick a framing preset, push in or pull back, raise or drop the eye line, and turn the slow automatic orbit on or off. Use this when someone wants a closer look at the model, a map-like view of the terrain, or a still frame to inspect. Every property is optional; only what you supply is changed. Pair it with capture_scene_snapshot when you want to actually see the result.

Page: /wired-future/

Input schema

PropertyTypeRequiredDescription
preset string no Framing preset. "orbit" is the default three-quarter hero angle; "top" looks almost straight down and reads the terrain like a map; "close" sits low and tight on the hero model; "wide" pulls far back so the whole landscape and node cluster fit in frame.
distance number no How far the camera sits from the scene centre, 6 to 48. 6 is nose-to-the-glass, 16 is the default, 48 is a distant establishing shot. Clamped.
height number no Camera eye height, -6 to 30. Negative values look up at the terrain from below, 6 is the default eye line, 30 is a near top-down bird view. Clamped.
autoOrbit boolean no When true the camera drifts slowly around the scene; when false it locks in place. Turn it off before capturing a snapshot you want to compare against another one.
Raw JSON schema
{
  "type": "object",
  "additionalProperties": false,
  "description": "Supply at least one property. Omitted properties keep their current value.",
  "properties": {
    "preset": {
      "type": "string",
      "enum": [
        "orbit",
        "top",
        "close",
        "wide"
      ],
      "description": "Framing preset. \"orbit\" is the default three-quarter hero angle; \"top\" looks almost straight down and reads the terrain like a map; \"close\" sits low and tight on the hero model; \"wide\" pulls far back so the whole landscape and node cluster fit in frame."
    },
    "distance": {
      "type": "number",
      "minimum": 6,
      "maximum": 48,
      "description": "How far the camera sits from the scene centre, 6 to 48. 6 is nose-to-the-glass, 16 is the default, 48 is a distant establishing shot. Clamped."
    },
    "height": {
      "type": "number",
      "minimum": -6,
      "maximum": 30,
      "description": "Camera eye height, -6 to 30. Negative values look up at the terrain from below, 6 is the default eye line, 30 is a near top-down bird view. Clamped."
    },
    "autoOrbit": {
      "type": "boolean",
      "description": "When true the camera drifts slowly around the scene; when false it locks in place. Turn it off before capturing a snapshot you want to compare against another one."
    }
  }
}

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