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sumeetm10.github.io

sumeetm10.github.io

live Unverified (seed import) Media & Personal 20 tools imperative implementation

A collaborative 3D creative canvas where a human and an AI agent work on the exact same screen. Built on WebMCP (navigator.modelContext) for the OpenAI WebMCP Challenge.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 2 · Act 18 · Transact 0 · Score: Not yet scored

Tool inspector

configure_car_rig

act imperative

Open, strip and take apart the concept car. It is a real glTF asset built from 97 separate named parts, so this genuinely articulates it rather than faking an animation. finish 'print' swaps all paint, glass and trim for one matte resin grey - the 3D-print view, which is how you actually read the shape. explode fans every assembly out along its own axis into a parts diagram (0 assembled, 1 fully apart). doorLeft, doorRight and hood each swing on their real hinge from 0 shut to 1 wide open. Only affects the 'real' car body - call set_car_body with variant 'real' first if the parametric car is showing.

Page: /wired-future/

Input schema

PropertyTypeRequiredDescription
finish string no hologram = glowing projected light with every edge traced, the default look. paint = the asset's own PBR bodywork. print = matte resin grey with the glass made solid, like an unpainted 3D print.
explode number no How far apart the assemblies fly, 0 (assembled) to 1 (full parts diagram). 0.35 reads as a cutaway; 1 is a full teardown.
doorLeft number no Left door angle, 0 shut to 1 fully open.
doorRight number no Right door angle, 0 shut to 1 fully open.
hood number no Hood angle, 0 shut to 1 fully raised.
Raw JSON schema
{
  "type": "object",
  "additionalProperties": false,
  "description": "Supply at least one field. Omitted fields are left alone.",
  "properties": {
    "finish": {
      "type": "string",
      "enum": [
        "hologram",
        "paint",
        "print"
      ],
      "description": "hologram = glowing projected light with every edge traced, the default look. paint = the asset's own PBR bodywork. print = matte resin grey with the glass made solid, like an unpainted 3D print."
    },
    "explode": {
      "type": "number",
      "description": "How far apart the assemblies fly, 0 (assembled) to 1 (full parts diagram). 0.35 reads as a cutaway; 1 is a full teardown."
    },
    "doorLeft": {
      "type": "number",
      "description": "Left door angle, 0 shut to 1 fully open."
    },
    "doorRight": {
      "type": "number",
      "description": "Right door angle, 0 shut to 1 fully open."
    },
    "hood": {
      "type": "number",
      "description": "Hood angle, 0 shut to 1 fully raised."
    }
  }
}

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