sumeetm10.github.io
A collaborative 3D creative canvas where a human and an AI agent work on the exact same screen. Built on WebMCP (navigator.modelContext) for the OpenAI WebMCP Challenge.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 2 · Act 18 · Transact 0 · Score: Not yet scored
Tool inspector
modify_wired_future_environment
Restyle the Wired Future world: recolour the hologram (stage rings, floor grid and the glow of the car), swap the hero model between the cyber-car and the engine block, and retune how fast the stage rings turn, how bright they glow and how thick the fog sits. This is the main creative control - reach for it whenever someone asks the scene to look different. Every property is optional and you must supply at least one; anything you leave out keeps its current value. Numeric values outside their documented range are clamped rather than rejected. The same change appears instantly in the human control panel, so the person watching sees exactly what you did.
Page: /wired-future/
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
gridColorHex |
string | no | Hex colour for the hologram: stage rings, floor grid, the glow and edge lines of the car, and the primary light. Accepts #rgb or #rrggbb, for example "#00f0ff" or "#0ff". This is the dominant colour of the whole scene, so change it first when asked for a different mood. CSS colour names such as "cyan" are rejected - convert to hex yourself. |
accentColorHex |
string | no | Hex colour for the secondary highlight: model trim and the horizon glow. Same #rgb / #rrggbb format. Works best as a contrasting hue to gridColorHex, for example magenta "#ff2bd6" against cyan. |
modelType |
string | no | Which hero model hovers above the landscape. "car" is a low-poly cyber-car silhouette; "engine" is a segmented engine-block module. Nothing else is valid. |
waveVelocity |
number | no | How fast the hologram platform rings under the car turn, 0 to 5. 0 holds them still, 1 is the calm default, 5 spins them fast. (Named for the wave landscape this stage replaced.) Out-of-range values are clamped. |
waveAmplitude |
number | no | Brightness of the hologram platform and floor grid, 0 to 4. 0 is nearly dark, 1 is the default, 4 is a blazing stage. (Named for the wave landscape this stage replaced.) Clamped. |
fogDensity |
number | no | Exponential fog density, 0 to 0.12. 0 is crystal clear to the horizon, 0.035 is the default haze, 0.12 buries everything a few units out for a claustrophobic look. Clamped. |
Raw JSON schema
{
"type": "object",
"additionalProperties": false,
"description": "Supply at least one property. Omitted properties are left untouched, so partial updates are the normal case.",
"properties": {
"gridColorHex": {
"type": "string",
"description": "Hex colour for the hologram: stage rings, floor grid, the glow and edge lines of the car, and the primary light. Accepts #rgb or #rrggbb, for example \"#00f0ff\" or \"#0ff\". This is the dominant colour of the whole scene, so change it first when asked for a different mood. CSS colour names such as \"cyan\" are rejected - convert to hex yourself."
},
"accentColorHex": {
"type": "string",
"description": "Hex colour for the secondary highlight: model trim and the horizon glow. Same #rgb / #rrggbb format. Works best as a contrasting hue to gridColorHex, for example magenta \"#ff2bd6\" against cyan."
},
"modelType": {
"type": "string",
"enum": [
"car",
"engine"
],
"description": "Which hero model hovers above the landscape. \"car\" is a low-poly cyber-car silhouette; \"engine\" is a segmented engine-block module. Nothing else is valid."
},
"waveVelocity": {
"type": "number",
"minimum": 0,
"maximum": 5,
"description": "How fast the hologram platform rings under the car turn, 0 to 5. 0 holds them still, 1 is the calm default, 5 spins them fast. (Named for the wave landscape this stage replaced.) Out-of-range values are clamped."
},
"waveAmplitude": {
"type": "number",
"minimum": 0,
"maximum": 4,
"description": "Brightness of the hologram platform and floor grid, 0 to 4. 0 is nearly dark, 1 is the default, 4 is a blazing stage. (Named for the wave landscape this stage replaced.) Clamped."
},
"fogDensity": {
"type": "number",
"minimum": 0,
"maximum": 0.12,
"description": "Exponential fog density, 0 to 0.12. 0 is crystal clear to the horizon, 0.035 is the default haze, 0.12 buries everything a few units out for a claustrophobic look. Clamped."
}
}
}
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