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gengastudio.com

gengastudio.com

live Unverified (seed import) AI & Agents 50 tools imperative implementation

Genga Studio is a cutting room for AI-generated animation. The page publishes every one of its actions as a WebMCP tool, so an agent drives the same buttons you would click.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 10 · Act 40 · Transact 0 · Score: Not yet scored

Tool inspector

place_cue

act imperative

Lay an existing audio file on the film's music or SFX track. Give it a take path and either a shot (the cue rides that shot's start and moves with it) or a start time in film seconds. Opens the Film Editor's cue strip so the placement is visible. Gain is decibels — 0 unity, -8 a bed. Use it to re-place a take you generated with place false, or to move a piece of music you already have. Returns the cue with its id.

Page: /app

Input schema

PropertyTypeRequiredDescription
kind string no Which track the cue rides. Inferred from the path (audio/music/… or audio/sfx/…) when omitted.
take string no The audio file, project-relative — e.g. audio/music/theme.mp3. A generate_music or generate_sfx take path.
path string no Alias for take. The project-relative audio file to place.
shot string no Anchor the cue to this shot's start: a sid, its number in the cut, a beat, or a description.
start number no Anchor the cue this many seconds into the film instead. Ignored when shot is given.
offset number no Seconds added to whichever anchor won. Use it to sit a hit just after the cut.
duration number no Trim the cue to this many seconds. Required when loop is true.
gain number no Cue level in dB. 0 is unity, negative is quieter. Defaults to -8 for music, -4 for SFX.
fade_in number no Fade the cue up over this many seconds.
fade_out number no Fade the cue down over this many seconds at its end.
loop boolean no Repeat the file until duration is filled — for room tone and ambience beds.
label string no A short note shown on the cue strip, e.g. 'main theme' or 'door slam'.
Raw JSON schema
{
  "type": "object",
  "properties": {
    "kind": {
      "type": "string",
      "enum": [
        "music",
        "sfx"
      ],
      "description": "Which track the cue rides. Inferred from the path (audio/music/… or audio/sfx/…) when omitted."
    },
    "take": {
      "type": "string",
      "description": "The audio file, project-relative — e.g. audio/music/theme.mp3. A generate_music or generate_sfx take path."
    },
    "path": {
      "type": "string",
      "description": "Alias for take. The project-relative audio file to place."
    },
    "shot": {
      "type": "string",
      "description": "Anchor the cue to this shot's start: a sid, its number in the cut, a beat, or a description."
    },
    "start": {
      "type": "number",
      "description": "Anchor the cue this many seconds into the film instead. Ignored when shot is given."
    },
    "offset": {
      "type": "number",
      "description": "Seconds added to whichever anchor won. Use it to sit a hit just after the cut."
    },
    "duration": {
      "type": "number",
      "description": "Trim the cue to this many seconds. Required when loop is true."
    },
    "gain": {
      "type": "number",
      "description": "Cue level in dB. 0 is unity, negative is quieter. Defaults to -8 for music, -4 for SFX."
    },
    "fade_in": {
      "type": "number",
      "description": "Fade the cue up over this many seconds."
    },
    "fade_out": {
      "type": "number",
      "description": "Fade the cue down over this many seconds at its end."
    },
    "loop": {
      "type": "boolean",
      "description": "Repeat the file until duration is filled — for room tone and ambience beds."
    },
    "label": {
      "type": "string",
      "description": "A short note shown on the cue strip, e.g. 'main theme' or 'door slam'."
    }
  },
  "required": [],
  "additionalProperties": false
}

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