gengastudio.com
Genga Studio is a cutting room for AI-generated animation. The page publishes every one of its actions as a WebMCP tool, so an agent drives the same buttons you would click.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 10 · Act 40 · Transact 0 · Score: Not yet scored
Tool inspector
generate_sfx
Make a sound effect for one shot and pin it there. Opens that shot's Audio tab, fills the SFX console, presses ▶ sfx, then places the result as a cue at the shot's start plus any offset you give — so it follows the shot when the timing changes. Describe the sound, not the feeling: 'a heavy wooden door slamming in a stone hall'. Gain is decibels; -4 is an accent, -18 is a bed. Paid backends require confirm_cost.
Page: /app
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
shot |
string | yes | The shot: a sid (B10-S2), its number in the cut, a beat, or a description. |
prompt |
string | yes | The sound itself — source, material and space, e.g. 'chalk scraping on brick, close, dry room'. |
seconds |
number | no | How long the effect runs. Keep it tight; the backend's ceiling is 30s. |
offset |
number | no | Seconds after the shot's first frame to trigger it. Defaults to 0, right on the cut. |
gain |
number | no | Cue level in dB. 0 is unity, negative is quieter. Defaults to -4, an accent over the bed. |
prompt_influence |
number | no | How literally the model follows the words. Higher is obedient, lower is inventive. |
place |
boolean | no | False generates the take but leaves the cut alone — audition first, place later with place_cue. |
backend |
string | no | Force an SFX backend id instead of the project's lane default. |
confirm_cost |
boolean | no | Set true to approve a paid SFX backend. Required whenever the SFX lane bills money. |
Raw JSON schema
{
"type": "object",
"properties": {
"shot": {
"type": "string",
"description": "The shot: a sid (B10-S2), its number in the cut, a beat, or a description."
},
"prompt": {
"type": "string",
"description": "The sound itself — source, material and space, e.g. 'chalk scraping on brick, close, dry room'."
},
"seconds": {
"type": "number",
"minimum": 1,
"maximum": 10,
"default": 3,
"description": "How long the effect runs. Keep it tight; the backend's ceiling is 30s."
},
"offset": {
"type": "number",
"description": "Seconds after the shot's first frame to trigger it. Defaults to 0, right on the cut."
},
"gain": {
"type": "number",
"description": "Cue level in dB. 0 is unity, negative is quieter. Defaults to -4, an accent over the bed."
},
"prompt_influence": {
"type": "number",
"minimum": 0,
"maximum": 1,
"description": "How literally the model follows the words. Higher is obedient, lower is inventive."
},
"place": {
"type": "boolean",
"default": true,
"description": "False generates the take but leaves the cut alone — audition first, place later with place_cue."
},
"backend": {
"type": "string",
"description": "Force an SFX backend id instead of the project's lane default."
},
"confirm_cost": {
"type": "boolean",
"description": "Set true to approve a paid SFX backend. Required whenever the SFX lane bills money."
}
},
"required": [
"shot",
"prompt"
],
"additionalProperties": false
}
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