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morphus.myles4miles.chatgpt.site

morphus.myles4miles.chatgpt.site

live Unverified (seed import) Developer Tools 154 tools imperative implementation

Morphus is an AI-native workspace for designing worlds and generating playable game experiences.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 23 · Act 124 · Transact 7 · Score: Not yet scored

Tool inspector

terrain_refine_density

act imperative

Locally raises mesh density on a terrain so a following sculpt stroke or CSG cut has enough vertices to resolve detail. Terrain starts at a density tuned for kilometre-scale relief, so fine work -- a cave mouth, a trail cut, a rock shelf -- needs refinement first or it will come out mushy. Use "tessellate" to subdivide in place, and "remesh" to rebuild the region at an even edge length when repeated sculpting has left stretched triangles. All distances are meters.

Input schema

PropertyTypeRequiredDescription
nodeId string no Mesh terrain node ID. Omit when the scene contains exactly one mesh terrain.
mode string no "tessellate" (default) subdivides existing triangles inside the sphere. "remesh" rebuilds them toward a uniform edge length, which also relaxes…
x number yes World X of the refinement sphere center, in meters
y number yes World Y of the refinement sphere center, in meters
z number yes World Z of the refinement sphere center, in meters
radiusMeters number yes Radius of the refined region in meters. Cover the whole area of the planned edit plus a margin.
targetEdgeLengthMeters number yes Desired triangle edge length in meters inside the region. A cave mouth wants roughly 0.5-2 m; a hillside 5-20 m. Smaller values cost geometry quickly.
Raw JSON schema
{
  "type": "object",
  "properties": {
    "nodeId": {
      "type": "string",
      "description": "Mesh terrain node ID. Omit when the scene contains exactly one mesh terrain."
    },
    "mode": {
      "type": "string",
      "enum": [
        "tessellate",
        "remesh"
      ],
      "description": "\"tessellate\" (default) subdivides existing triangles inside the sphere. \"remesh\" rebuilds them toward a uniform edge length, which also relaxes…"
    },
    "x": {
      "type": "number",
      "description": "World X of the refinement sphere center, in meters"
    },
    "y": {
      "type": "number",
      "description": "World Y of the refinement sphere center, in meters"
    },
    "z": {
      "type": "number",
      "description": "World Z of the refinement sphere center, in meters"
    },
    "radiusMeters": {
      "type": "number",
      "description": "Radius of the refined region in meters. Cover the whole area of the planned edit plus a margin."
    },
    "targetEdgeLengthMeters": {
      "type": "number",
      "description": "Desired triangle edge length in meters inside the region. A cave mouth wants roughly 0.5-2 m; a hillside 5-20 m. Smaller values cost geometry quickly."
    }
  },
  "required": [
    "x",
    "y",
    "z",
    "radiusMeters",
    "targetEdgeLengthMeters"
  ]
}

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