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morphus.myles4miles.chatgpt.site

morphus.myles4miles.chatgpt.site

live Unverified (seed import) Developer Tools 154 tools imperative implementation

Morphus is an AI-native workspace for designing worlds and generating playable game experiences.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 23 · Act 124 · Transact 7 · Score: Not yet scored

Tool inspector

set_scene_settings

act imperative

Updates scene settings (world physics, fog, ambient, skybox, grass wind, player config). Skybox uses world.skybox; grass wind animates the procedural grass field shader.

Input schema

PropertyTypeRequiredDescription
gravityX number no Gravity X (default: 0)
gravityY number no Gravity Y (default: -9.81)
gravityZ number no Gravity Z (default: 0)
physicsEnabled boolean no Enable physics simulation
ambientColor string no Ambient light hex color
ambientIntensity number no Ambient light intensity
fogColor string no Fog hex color
fogNear number no Fog near distance
fogFar number no Fog far distance
skyboxEnabled boolean no Enable HDR/image skybox
skyboxSource string no Skybox URL or asset path (HDR or image per skyboxFormat)
skyboxFormat string no Skybox file type
skyboxName string no Display label for the sky preset
skyboxIntensity number no Skybox display intensity
skyboxLightingIntensity number no How strongly the sky contributes to scene lighting (when affectsLighting)
skyboxBlur number no IBL / sky blur amount
skyboxAffectsLighting boolean no Whether skybox drives environmental lighting
grassEnabled boolean no Enable procedural grass field in lit viewport
grassWindSpeed number no Grass shader wind speed
grassWindStrength number no Grass shader wind displacement strength
cameraMode string no Player camera mode
playerHeight number no Player height in meters
movementSpeed number no Player movement speed
jumpHeight number no Player jump height
Raw JSON schema
{
  "type": "object",
  "properties": {
    "gravityX": {
      "type": "number",
      "description": "Gravity X (default: 0)"
    },
    "gravityY": {
      "type": "number",
      "description": "Gravity Y (default: -9.81)"
    },
    "gravityZ": {
      "type": "number",
      "description": "Gravity Z (default: 0)"
    },
    "physicsEnabled": {
      "type": "boolean",
      "description": "Enable physics simulation"
    },
    "ambientColor": {
      "type": "string",
      "description": "Ambient light hex color"
    },
    "ambientIntensity": {
      "type": "number",
      "description": "Ambient light intensity"
    },
    "fogColor": {
      "type": "string",
      "description": "Fog hex color"
    },
    "fogNear": {
      "type": "number",
      "description": "Fog near distance"
    },
    "fogFar": {
      "type": "number",
      "description": "Fog far distance"
    },
    "skyboxEnabled": {
      "type": "boolean",
      "description": "Enable HDR/image skybox"
    },
    "skyboxSource": {
      "type": "string",
      "description": "Skybox URL or asset path (HDR or image per skyboxFormat)"
    },
    "skyboxFormat": {
      "type": "string",
      "enum": [
        "hdr",
        "image"
      ],
      "description": "Skybox file type"
    },
    "skyboxName": {
      "type": "string",
      "description": "Display label for the sky preset"
    },
    "skyboxIntensity": {
      "type": "number",
      "description": "Skybox display intensity"
    },
    "skyboxLightingIntensity": {
      "type": "number",
      "description": "How strongly the sky contributes to scene lighting (when affectsLighting)"
    },
    "skyboxBlur": {
      "type": "number",
      "description": "IBL / sky blur amount"
    },
    "skyboxAffectsLighting": {
      "type": "boolean",
      "description": "Whether skybox drives environmental lighting"
    },
    "grassEnabled": {
      "type": "boolean",
      "description": "Enable procedural grass field in lit viewport"
    },
    "grassWindSpeed": {
      "type": "number",
      "description": "Grass shader wind speed"
    },
    "grassWindStrength": {
      "type": "number",
      "description": "Grass shader wind displacement strength"
    },
    "cameraMode": {
      "type": "string",
      "enum": [
        "fps",
        "third-person",
        "top-down"
      ],
      "description": "Player camera mode"
    },
    "playerHeight": {
      "type": "number",
      "description": "Player height in meters"
    },
    "movementSpeed": {
      "type": "number",
      "description": "Player movement speed"
    },
    "jumpHeight": {
      "type": "number",
      "description": "Player jump height"
    }
  }
}

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