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morphus.myles4miles.chatgpt.site

morphus.myles4miles.chatgpt.site

live Unverified (seed import) Developer Tools 154 tools imperative implementation

Morphus is an AI-native workspace for designing worlds and generating playable game experiences.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 23 · Act 124 · Transact 7 · Score: Not yet scored

Tool inspector

terrain_carve_tunnel

act imperative

Carves a tunnel straight through a mesh terrain by sweeping a capsule between two world-space portals and subtracting it with exact CSG. This produces a genuine hole with interior walls, not a masked-out region, which is why it belongs to mesh terrain and has no heightmap equivalent. Use it for road and rail tunnels, mine adits, and the trunk passage of a cave system; branch chambers and side passages are better added with `terrain_add_csg_volume`. All distances are meters.

Input schema

PropertyTypeRequiredDescription
nodeId string no Mesh terrain node ID. Omit when the scene contains exactly one mesh terrain.
startX number yes World X of the entrance portal in meters, placed on the terrain surface
startY number yes World Y of the entrance portal in meters
startZ number yes World Z of the entrance portal in meters
startNormalX number no Direction the entrance portal faces, X. Should point out of the hillside. Defaults to the direction of the other portal.
startNormalY number no Direction the entrance portal faces, Y
startNormalZ number no Direction the entrance portal faces, Z
endX number yes World X of the exit portal in meters, placed on the terrain surface
endY number yes World Y of the exit portal in meters
endZ number yes World Z of the exit portal in meters
endNormalX number no Direction the exit portal faces, X. Should point out of the hillside.
endNormalY number no Direction the exit portal faces, Y
endNormalZ number no Direction the exit portal faces, Z
radiusMeters number no Tunnel bore radius in meters. Default 8. A single-track rail tunnel is about 4 m, a two-lane road tunnel about 6-8 m, a walkable cave passage 3-10 m.
depthMeters number no How far each portal drives straight inward before the two ends are joined, in meters. Default is 1.75x radiusMeters. Larger values give a straighter…
noise number no Wall roughness, 0 or more. 0 gives a machined bore, which is correct for an engineered tunnel; 1 (default) gives rock. Raise it toward 2-3 for a…
noiseScale number no World-space wavelength of the wall roughness in meters. Default 2.6. Larger values give broad undulation instead of fine pitting.
Raw JSON schema
{
  "type": "object",
  "properties": {
    "nodeId": {
      "type": "string",
      "description": "Mesh terrain node ID. Omit when the scene contains exactly one mesh terrain."
    },
    "startX": {
      "type": "number",
      "description": "World X of the entrance portal in meters, placed on the terrain surface"
    },
    "startY": {
      "type": "number",
      "description": "World Y of the entrance portal in meters"
    },
    "startZ": {
      "type": "number",
      "description": "World Z of the entrance portal in meters"
    },
    "startNormalX": {
      "type": "number",
      "description": "Direction the entrance portal faces, X. Should point out of the hillside. Defaults to the direction of the other portal."
    },
    "startNormalY": {
      "type": "number",
      "description": "Direction the entrance portal faces, Y"
    },
    "startNormalZ": {
      "type": "number",
      "description": "Direction the entrance portal faces, Z"
    },
    "endX": {
      "type": "number",
      "description": "World X of the exit portal in meters, placed on the terrain surface"
    },
    "endY": {
      "type": "number",
      "description": "World Y of the exit portal in meters"
    },
    "endZ": {
      "type": "number",
      "description": "World Z of the exit portal in meters"
    },
    "endNormalX": {
      "type": "number",
      "description": "Direction the exit portal faces, X. Should point out of the hillside."
    },
    "endNormalY": {
      "type": "number",
      "description": "Direction the exit portal faces, Y"
    },
    "endNormalZ": {
      "type": "number",
      "description": "Direction the exit portal faces, Z"
    },
    "radiusMeters": {
      "type": "number",
      "description": "Tunnel bore radius in meters. Default 8. A single-track rail tunnel is about 4 m, a two-lane road tunnel about 6-8 m, a walkable cave passage 3-10 m."
    },
    "depthMeters": {
      "type": "number",
      "description": "How far each portal drives straight inward before the two ends are joined, in meters. Default is 1.75x radiusMeters. Larger values give a straighter…"
    },
    "noise": {
      "type": "number",
      "description": "Wall roughness, 0 or more. 0 gives a machined bore, which is correct for an engineered tunnel; 1 (default) gives rock. Raise it toward 2-3 for a…"
    },
    "noiseScale": {
      "type": "number",
      "description": "World-space wavelength of the wall roughness in meters. Default 2.6. Larger values give broad undulation instead of fine pitting."
    }
  },
  "required": [
    "startX",
    "startY",
    "startZ",
    "endX",
    "endY",
    "endZ"
  ]
}

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