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morphus.myles4miles.chatgpt.site

morphus.myles4miles.chatgpt.site

live Unverified (seed import) Developer Tools 154 tools imperative implementation

Morphus is an AI-native workspace for designing worlds and generating playable game experiences.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 23 · Act 124 · Transact 7 · Score: Not yet scored

Tool inspector

create_mesh_terrain

act imperative

Creates a mesh terrain node: a sculptable surface mesh, not a heightfield grid. Because strokes displace along the picked surface normal and holes are cut by exact CSG, mesh terrain can carry overhangs, undercut cliffs, arches, caves, and tunnels that heightmap terrain cannot represent. Terrain is authored in world meters at kilometre scale, so a default terrain is a 4 km square. Returns the node ID that every other terrain_* tool takes as nodeId.

Input schema

PropertyTypeRequiredDescription
name string no Display name for the terrain node
x number no World X of the terrain center in meters (default 0)
y number no World Y of the terrain base plane in meters (default 0 = ground level)
z number no World Z of the terrain center in meters (default 0)
worldSizeMeters number no Edge length of the square terrain in meters. Default 4096, i.e. a 4 km world. Clamped to 256-16384.
sectionSizeMeters number no Edge length of one streamed terrain section in meters. Default 128. Smaller sections rebuild faster after an edit but cost more draw calls. Clamped…
seed number no Deterministic base-field seed. The same seed and profile always produce the same starting surface, before any stroke.
profile string no Base elevation the terrain starts from. "natural" (default) gives rolling procedural relief to sculpt against; "flat" gives a level plane at Y=0 for…
lodLevels number no Number of geometric LODs compiled per section, 1-5. Default 5.
allowDuplicate boolean no Set true only when a second terrain node is genuinely intended. Defaults false, which refuses to add a second mesh terrain to the scene.
Raw JSON schema
{
  "type": "object",
  "properties": {
    "name": {
      "type": "string",
      "description": "Display name for the terrain node"
    },
    "x": {
      "type": "number",
      "description": "World X of the terrain center in meters (default 0)"
    },
    "y": {
      "type": "number",
      "description": "World Y of the terrain base plane in meters (default 0 = ground level)"
    },
    "z": {
      "type": "number",
      "description": "World Z of the terrain center in meters (default 0)"
    },
    "worldSizeMeters": {
      "type": "number",
      "description": "Edge length of the square terrain in meters. Default 4096, i.e. a 4 km world. Clamped to 256-16384."
    },
    "sectionSizeMeters": {
      "type": "number",
      "description": "Edge length of one streamed terrain section in meters. Default 128. Smaller sections rebuild faster after an edit but cost more draw calls. Clamped…"
    },
    "seed": {
      "type": "number",
      "description": "Deterministic base-field seed. The same seed and profile always produce the same starting surface, before any stroke."
    },
    "profile": {
      "type": "string",
      "enum": [
        "natural",
        "flat"
      ],
      "description": "Base elevation the terrain starts from. \"natural\" (default) gives rolling procedural relief to sculpt against; \"flat\" gives a level plane at Y=0 for…"
    },
    "lodLevels": {
      "type": "number",
      "description": "Number of geometric LODs compiled per section, 1-5. Default 5."
    },
    "allowDuplicate": {
      "type": "boolean",
      "description": "Set true only when a second terrain node is genuinely intended. Defaults false, which refuses to add a second mesh terrain to the scene."
    }
  }
}

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