invitedpeak.github.io
A browser 3D modeling studio that AI agents drive through WebMCP tools. Watch the model take shape in the viewport.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 7 · Act 35 · Transact 3 · Score: Not yet scored
Tool inspector
update_object
Set properties of an object: name, absolute transform, geometry params (merged into the existing ones), material, visibility, shadows. For relative moves use transform_object.
Page: /flevAgenticCAD/
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
id |
string | yes | Object id or name. |
name |
string | no | — |
params |
object | no | Geometry parameters to change, merged with the current ones, e.g. {"radius": 0.8}. |
position |
array | no | — |
rotation |
array | no | Degrees. |
scale |
— | no | Uniform number or [x, y, z]. Default 1. |
material |
string | no | Material id or name, or a preset name such as plastic, metal, gold, chrome, glass, wood, clay. See list_presets. |
color |
string | no | Hex color like "#D9A441". Combined with a preset it makes a tinted copy; alone it makes a plastic of that color. |
visible |
boolean | no | — |
cast_shadow |
boolean | no | — |
receive_shadow |
boolean | no | — |
on_ground |
boolean | no | After other changes, drop the object onto the ground plane. |
Raw JSON schema
{
"type": "object",
"properties": {
"id": {
"type": "string",
"description": "Object id or name."
},
"name": {
"type": "string"
},
"params": {
"type": "object",
"properties": {},
"description": "Geometry parameters to change, merged with the current ones, e.g. {\"radius\": 0.8}."
},
"position": {
"type": "array",
"items": {
"type": "number"
},
"minItems": 3,
"maxItems": 3
},
"rotation": {
"type": "array",
"items": {
"type": "number"
},
"minItems": 3,
"maxItems": 3,
"description": "Degrees."
},
"scale": {
"description": "Uniform number or [x, y, z]. Default 1.",
"anyOf": [
{
"type": "number"
},
{
"type": "array",
"items": {
"type": "number"
},
"minItems": 3,
"maxItems": 3
}
]
},
"material": {
"type": "string",
"description": "Material id or name, or a preset name such as plastic, metal, gold, chrome, glass, wood, clay. See list_presets."
},
"color": {
"type": "string",
"description": "Hex color like \"#D9A441\". Combined with a preset it makes a tinted copy; alone it makes a plastic of that color."
},
"visible": {
"type": "boolean"
},
"cast_shadow": {
"type": "boolean"
},
"receive_shadow": {
"type": "boolean"
},
"on_ground": {
"type": "boolean",
"description": "After other changes, drop the object onto the ground plane."
}
},
"required": [
"id"
]
}
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