invitedpeak.github.io
A browser 3D modeling studio that AI agents drive through WebMCP tools. Watch the model take shape in the viewport.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 7 · Act 35 · Transact 3 · Score: Not yet scored
Tool inspector
update_material
Change properties of an existing material. Every object using it updates.
Page: /flevAgenticCAD/
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
id |
string | yes | Material id or name. |
name |
string | no | Rename. |
color |
string | no | Base color, hex. |
roughness |
number | no | 0 mirror-smooth to 1 fully matte. |
metalness |
number | no | 0 dielectric to 1 metal. |
opacity |
number | no | 0 to 1. Below 1 turns on alpha blending. |
transmission |
number | no | 0 to 1. Physically based glass; keep opacity at 1 and set roughness low. |
ior |
number | no | Index of refraction, 1 to 2.333. Glass is 1.5. |
thickness |
number | no | Volume thickness for transmission refraction, in scene units. |
clearcoat |
number | no | 0 to 1. Lacquer layer on top of the base. |
clearcoat_roughness |
number | no | 0 to 1. |
emissive |
string | no | Emissive color, hex. "#000000" for none. |
emissive_intensity |
number | no | Multiplier for emissive. |
sheen |
number | no | 0 to 1. Velvet-like edge highlight. |
sheen_roughness |
number | no | 0 to 1. |
sheen_color |
string | no | Hex. |
iridescence |
number | no | 0 to 1. Thin-film color shift. |
flat_shading |
boolean | no | Faceted look; shows polygon faces. |
wireframe |
boolean | no | Draw edges only. |
double_sided |
boolean | no | Render back faces too (needed for open shapes like planes and lathes with partial sweep). |
Raw JSON schema
{
"type": "object",
"properties": {
"id": {
"type": "string",
"description": "Material id or name."
},
"name": {
"type": "string",
"description": "Rename."
},
"color": {
"type": "string",
"description": "Base color, hex."
},
"roughness": {
"type": "number",
"description": "0 mirror-smooth to 1 fully matte.",
"minimum": 0,
"maximum": 1
},
"metalness": {
"type": "number",
"description": "0 dielectric to 1 metal.",
"minimum": 0,
"maximum": 1
},
"opacity": {
"type": "number",
"description": "0 to 1. Below 1 turns on alpha blending.",
"minimum": 0,
"maximum": 1
},
"transmission": {
"type": "number",
"description": "0 to 1. Physically based glass; keep opacity at 1 and set roughness low.",
"minimum": 0,
"maximum": 1
},
"ior": {
"type": "number",
"description": "Index of refraction, 1 to 2.333. Glass is 1.5."
},
"thickness": {
"type": "number",
"description": "Volume thickness for transmission refraction, in scene units."
},
"clearcoat": {
"type": "number",
"description": "0 to 1. Lacquer layer on top of the base.",
"minimum": 0,
"maximum": 1
},
"clearcoat_roughness": {
"type": "number",
"description": "0 to 1.",
"minimum": 0,
"maximum": 1
},
"emissive": {
"type": "string",
"description": "Emissive color, hex. \"#000000\" for none."
},
"emissive_intensity": {
"type": "number",
"description": "Multiplier for emissive."
},
"sheen": {
"type": "number",
"description": "0 to 1. Velvet-like edge highlight.",
"minimum": 0,
"maximum": 1
},
"sheen_roughness": {
"type": "number",
"description": "0 to 1.",
"minimum": 0,
"maximum": 1
},
"sheen_color": {
"type": "string",
"description": "Hex."
},
"iridescence": {
"type": "number",
"description": "0 to 1. Thin-film color shift.",
"minimum": 0,
"maximum": 1
},
"flat_shading": {
"type": "boolean",
"description": "Faceted look; shows polygon faces."
},
"wireframe": {
"type": "boolean",
"description": "Draw edges only."
},
"double_sided": {
"type": "boolean",
"description": "Render back faces too (needed for open shapes like planes and lathes with partial sweep)."
}
},
"required": [
"id"
]
}
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