invitedpeak.github.io
A browser 3D modeling studio that AI agents drive through WebMCP tools. Watch the model take shape in the viewport.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 7 · Act 35 · Transact 3 · Score: Not yet scored
Tool inspector
create_material
Create a physically based material. Start from a preset (plastic, glossy_plastic, matte, clay, rubber, ceramic, metal, brushed_metal, chrome, steel, gold, copper, brass, glass, tinted_glass, frosted_glass, wood, velvet, emissive, wireframe) and override any property.
Page: /flevAgenticCAD/
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
name |
string | yes | Material name. |
preset |
string | no | Starting point. |
color |
string | no | Base color, hex. |
roughness |
number | no | 0 mirror-smooth to 1 fully matte. |
metalness |
number | no | 0 dielectric to 1 metal. |
opacity |
number | no | 0 to 1. Below 1 turns on alpha blending. |
transmission |
number | no | 0 to 1. Physically based glass; keep opacity at 1 and set roughness low. |
ior |
number | no | Index of refraction, 1 to 2.333. Glass is 1.5. |
thickness |
number | no | Volume thickness for transmission refraction, in scene units. |
clearcoat |
number | no | 0 to 1. Lacquer layer on top of the base. |
clearcoat_roughness |
number | no | 0 to 1. |
emissive |
string | no | Emissive color, hex. "#000000" for none. |
emissive_intensity |
number | no | Multiplier for emissive. |
sheen |
number | no | 0 to 1. Velvet-like edge highlight. |
sheen_roughness |
number | no | 0 to 1. |
sheen_color |
string | no | Hex. |
iridescence |
number | no | 0 to 1. Thin-film color shift. |
flat_shading |
boolean | no | Faceted look; shows polygon faces. |
wireframe |
boolean | no | Draw edges only. |
double_sided |
boolean | no | Render back faces too (needed for open shapes like planes and lathes with partial sweep). |
Raw JSON schema
{
"type": "object",
"properties": {
"name": {
"type": "string",
"description": "Material name."
},
"preset": {
"type": "string",
"enum": [
"plastic",
"glossy_plastic",
"matte",
"clay",
"rubber",
"ceramic",
"metal",
"brushed_metal",
"chrome",
"steel",
"gold",
"copper",
"brass",
"glass",
"tinted_glass",
"frosted_glass",
"wood",
"velvet",
"emissive",
"wireframe"
],
"description": "Starting point."
},
"color": {
"type": "string",
"description": "Base color, hex."
},
"roughness": {
"type": "number",
"description": "0 mirror-smooth to 1 fully matte.",
"minimum": 0,
"maximum": 1
},
"metalness": {
"type": "number",
"description": "0 dielectric to 1 metal.",
"minimum": 0,
"maximum": 1
},
"opacity": {
"type": "number",
"description": "0 to 1. Below 1 turns on alpha blending.",
"minimum": 0,
"maximum": 1
},
"transmission": {
"type": "number",
"description": "0 to 1. Physically based glass; keep opacity at 1 and set roughness low.",
"minimum": 0,
"maximum": 1
},
"ior": {
"type": "number",
"description": "Index of refraction, 1 to 2.333. Glass is 1.5."
},
"thickness": {
"type": "number",
"description": "Volume thickness for transmission refraction, in scene units."
},
"clearcoat": {
"type": "number",
"description": "0 to 1. Lacquer layer on top of the base.",
"minimum": 0,
"maximum": 1
},
"clearcoat_roughness": {
"type": "number",
"description": "0 to 1.",
"minimum": 0,
"maximum": 1
},
"emissive": {
"type": "string",
"description": "Emissive color, hex. \"#000000\" for none."
},
"emissive_intensity": {
"type": "number",
"description": "Multiplier for emissive."
},
"sheen": {
"type": "number",
"description": "0 to 1. Velvet-like edge highlight.",
"minimum": 0,
"maximum": 1
},
"sheen_roughness": {
"type": "number",
"description": "0 to 1.",
"minimum": 0,
"maximum": 1
},
"sheen_color": {
"type": "string",
"description": "Hex."
},
"iridescence": {
"type": "number",
"description": "0 to 1. Thin-film color shift.",
"minimum": 0,
"maximum": 1
},
"flat_shading": {
"type": "boolean",
"description": "Faceted look; shows polygon faces."
},
"wireframe": {
"type": "boolean",
"description": "Draw edges only."
},
"double_sided": {
"type": "boolean",
"description": "Render back faces too (needed for open shapes like planes and lathes with partial sweep)."
}
},
"required": [
"name"
]
}
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