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invitedpeak.github.io

invitedpeak.github.io

live Unverified (seed import) Developer Tools 45 tools imperative implementation

A browser 3D modeling studio that AI agents drive through WebMCP tools. Watch the model take shape in the viewport.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 7 · Act 35 · Transact 3 · Score: Not yet scored

Tool inspector

create_extrude

act imperative

Extrude a 2D polygon (with optional holes) into a solid. The shape is drawn in a plane and pushed along axis (default "y", so the polygon lies flat on the ground like a floor plan; use "z" for a shape that stands upright facing the camera). Optional rounded bevels. Good for brackets, plates, letters, gears, profiles, and building footprints.

Page: /flevAgenticCAD/

Input schema

PropertyTypeRequiredDescription
shape array yes Outline polygon as [[x, y], ...] in counter-clockwise order, at least 3 points.
holes array no Optional list of hole polygons, each [[x, y], ...].
depth number no Extrusion length. Default 0.2.
axis string no Extrusion direction. Default "y".
bevel boolean no Round the edges. Default false.
bevel_size number no Bevel inset. Default 0.02.
bevel_thickness number no Bevel height. Default 0.02.
bevel_segments integer no Default 3.
curve_segments integer no Segments for curved outline sections. Default 12.
name string no Display name. Names are unique; a numeric suffix is added on collision.
position array no [x, y, z] in parent space. Y is up. Default [0, 0, 0].
rotation array no Euler rotation in degrees [x, y, z]. Default [0, 0, 0].
scale — no Uniform number or [x, y, z]. Default 1.
material string no Material id or name, or a preset name such as plastic, metal, gold, chrome, glass, wood, clay. See list_presets.
color string no Hex color like "#D9A441". Combined with a preset it makes a tinted copy; alone it makes a plastic of that color.
parent string no Id or name of a parent object (usually a group). Position and rotation are then relative to it.
on_ground boolean no Lift the object so its lowest point sits on the ground plane. Defaults to true when position is omitted (except for tube and mesh, whose coordinates are absolute), false otherwise.
visible boolean no Default true.
cast_shadow boolean no Default true.
receive_shadow boolean no Default true.
Raw JSON schema
{
  "type": "object",
  "properties": {
    "shape": {
      "type": "array",
      "items": {
        "type": "array",
        "items": {
          "type": "number"
        },
        "minItems": 2,
        "maxItems": 2
      },
      "description": "Outline polygon as [[x, y], ...] in counter-clockwise order, at least 3 points."
    },
    "holes": {
      "type": "array",
      "items": {
        "type": "array",
        "items": {
          "type": "array",
          "items": {
            "type": "number"
          },
          "minItems": 2,
          "maxItems": 2
        },
        "description": "One hole polygon."
      },
      "description": "Optional list of hole polygons, each [[x, y], ...]."
    },
    "depth": {
      "type": "number",
      "description": "Extrusion length. Default 0.2."
    },
    "axis": {
      "type": "string",
      "enum": [
        "x",
        "y",
        "z"
      ],
      "description": "Extrusion direction. Default \"y\"."
    },
    "bevel": {
      "type": "boolean",
      "description": "Round the edges. Default false."
    },
    "bevel_size": {
      "type": "number",
      "description": "Bevel inset. Default 0.02."
    },
    "bevel_thickness": {
      "type": "number",
      "description": "Bevel height. Default 0.02."
    },
    "bevel_segments": {
      "type": "integer",
      "description": "Default 3."
    },
    "curve_segments": {
      "type": "integer",
      "description": "Segments for curved outline sections. Default 12."
    },
    "name": {
      "type": "string",
      "description": "Display name. Names are unique; a numeric suffix is added on collision."
    },
    "position": {
      "type": "array",
      "items": {
        "type": "number"
      },
      "minItems": 3,
      "maxItems": 3,
      "description": "[x, y, z] in parent space. Y is up. Default [0, 0, 0]."
    },
    "rotation": {
      "type": "array",
      "items": {
        "type": "number"
      },
      "minItems": 3,
      "maxItems": 3,
      "description": "Euler rotation in degrees [x, y, z]. Default [0, 0, 0]."
    },
    "scale": {
      "description": "Uniform number or [x, y, z]. Default 1.",
      "anyOf": [
        {
          "type": "number"
        },
        {
          "type": "array",
          "items": {
            "type": "number"
          },
          "minItems": 3,
          "maxItems": 3
        }
      ]
    },
    "material": {
      "type": "string",
      "description": "Material id or name, or a preset name such as plastic, metal, gold, chrome, glass, wood, clay. See list_presets."
    },
    "color": {
      "type": "string",
      "description": "Hex color like \"#D9A441\". Combined with a preset it makes a tinted copy; alone it makes a plastic of that color."
    },
    "parent": {
      "type": "string",
      "description": "Id or name of a parent object (usually a group). Position and rotation are then relative to it."
    },
    "on_ground": {
      "type": "boolean",
      "description": "Lift the object so its lowest point sits on the ground plane. Defaults to true when position is omitted (except for tube and mesh, whose coordinates are absolute), false otherwise."
    },
    "visible": {
      "type": "boolean",
      "description": "Default true."
    },
    "cast_shadow": {
      "type": "boolean",
      "description": "Default true."
    },
    "receive_shadow": {
      "type": "boolean",
      "description": "Default true."
    }
  },
  "required": [
    "shape"
  ]
}

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