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floorplay-zeta.vercel.app

floorplay-zeta.vercel.app

live Unverified (seed import) AI & Agents 60 tools imperative implementation

Floorplay

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 14 · Act 45 · Transact 1 · Score: Not yet scored

Tool inspector

set_wall_color

act imperative

Paint the walls. Walls are named by where they sit on the plan — top, right, bottom, left — which is how the user sees them on screen, so ask for and confirm "the top wall", never "the north wall". With a wall named, only that wall changes and the other three keep whatever they had. Without one, every wall goes back to a single color and any per-wall overrides are cleared. Name the paint with swatch, as "Region/Name" from list_wall_palettes — "Japan/Aizome indigo" — or pass any hex as color.

Input schema

PropertyTypeRequiredDescription
wall string no Which wall, named by where it sits on the plan: top, right, bottom or left. These are positions on the drawing the user is looking at, not compass directions — say "the top wall" back to them, not "the north wall"
color string no Wall paint as hex, like #aabbcc
swatch string no A named paint as "Region/Name", from list_wall_palettes or get_style. An alternative to color
Raw JSON schema
{
  "type": "object",
  "properties": {
    "wall": {
      "type": "string",
      "description": "Which wall, named by where it sits on the plan: top, right, bottom or left. These are positions on the drawing the user is looking at, not compass directions — say \"the top wall\" back to them, not \"the north wall\"",
      "enum": [
        "top",
        "right",
        "bottom",
        "left"
      ]
    },
    "color": {
      "type": "string",
      "description": "Wall paint as hex, like #aabbcc"
    },
    "swatch": {
      "type": "string",
      "description": "A named paint as \"Region/Name\", from list_wall_palettes or get_style. An alternative to color"
    }
  }
}

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