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floorplay-zeta.vercel.app

floorplay-zeta.vercel.app

live Unverified (seed import) AI & Agents 60 tools imperative implementation

Floorplay

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 14 · Act 45 · Transact 1 · Score: Not yet scored

Tool inspector

get_elevation

answer imperative

One wall seen straight on: its paint, its length and height, the doors and windows in it, everything hanging on it with its offset and mount height, and the floor-standing furniture within 100 cm of it. Walls are named by where they sit on the plan — top, right, bottom, left — and that is how the user sees them on screen, so name them that way in your reply. `facing` gives the compass direction if you need it, but it moves whenever north moves and it is not what the user is looking at. `describe` is the label the app itself puts on this wall. Read this before hanging anything, so a picture goes above the sofa rather than through it. offset is the distance along the wall to the near edge of the thing, measured from the left end of the top and bottom walls and from the top end of the left and right walls — the same ruler add_opening uses.

Input schema

PropertyTypeRequiredDescription
wall string yes Which wall, named by where it sits on the plan: top, right, bottom or left. These are positions on the drawing the user is looking at, not compass directions — say "the top wall" back to them, not "the north wall"
Raw JSON schema
{
  "type": "object",
  "properties": {
    "wall": {
      "type": "string",
      "description": "Which wall, named by where it sits on the plan: top, right, bottom or left. These are positions on the drawing the user is looking at, not compass directions — say \"the top wall\" back to them, not \"the north wall\"",
      "enum": [
        "top",
        "right",
        "bottom",
        "left"
      ]
    }
  },
  "required": [
    "wall"
  ]
}

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