floorplay-zeta.vercel.app
Floorplay
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 14 · Act 45 · Transact 1 · Score: Not yet scored
Tool inspector
move_room
Move a room to another offset on the floor plan it already stands on. Offsets are integer centimetres on the shared plan: x and y are the room's top-left corner, x growing right and y growing down. Rooms must touch edge to edge without overlapping — a placement within 20 cm of a neighbour's edge is pulled flush to it, which is how two rooms come to share a wall. An overlap is refused with the room it ran into named and an offset that would work. Doorways keep the offsets they were cut at, so any doorway the move pulls out of line is taken out of both rooms and named in removedDoorways; cut_doorway puts one back at the new offsets.
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
roomId |
string | yes | Room id, from get_home or list_rooms |
x |
integer | yes | The room's left edge on the plan (cm) |
y |
integer | yes | The room's top edge on the plan (cm) |
Raw JSON schema
{
"type": "object",
"properties": {
"roomId": {
"type": "string",
"description": "Room id, from get_home or list_rooms"
},
"x": {
"type": "integer",
"description": "The room's left edge on the plan (cm)"
},
"y": {
"type": "integer",
"description": "The room's top edge on the plan (cm)"
}
},
"required": [
"roomId",
"x",
"y"
]
}
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