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bullet-heaven.ahraz.me

bullet-heaven.ahraz.me

live Unverified (seed import) Media & Personal 20 tools imperative implementation

An agent-ready bullet hell maker built with Phaser and WebMCP.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 4 · Act 15 · Transact 1 · Score: Not yet scored

Tool inspector

load_project

act imperative

Opens a saved project, replacing the live one, and returns { loaded, project, library, evaluation }, where project is an outline: arena, player, and one entry per wave with its ids. This discards whatever was on screen and clears the undo history, so control_history cannot bring it back: call save_project first unless you mean to lose it. When the live project has unsaved changes this refuses unless you pass discardUnsavedChanges: true. Any evaluation result describes the project that was replaced, so measure again before judging this one. The result reflects the state after this call, so no follow-up read is needed. The result's 'evaluation' reports whether the project has been measured since it changed; on verified: false, run evaluate_encounter before calling the edit an improvement. This returns to the editor first, on its own. From a landing page or shared play link that needs a page load, it opens the editor and asks you to retry once WebMCP reconnects rather than editing during teardown. Call get_maker_state immediately before this: the person edits the same live state you do.

Page: /editor

Input schema

PropertyTypeRequiredDescription
projectId string yes Which saved project to open; get it from list_projects.
discardUnsavedChanges boolean no Required to proceed when the live project has unsaved changes, which this call destroys.
Raw JSON schema
{
  "type": "object",
  "properties": {
    "projectId": {
      "type": "string",
      "minLength": 1,
      "maxLength": 200,
      "description": "Which saved project to open; get it from list_projects."
    },
    "discardUnsavedChanges": {
      "type": "boolean",
      "description": "Required to proceed when the live project has unsaved changes, which this call destroys."
    }
  },
  "required": [
    "projectId"
  ],
  "additionalProperties": false
}

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