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bullet-heaven.ahraz.me

bullet-heaven.ahraz.me

live Unverified (seed import) Media & Personal 20 tools imperative implementation

An agent-ready bullet hell maker built with Phaser and WebMCP.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 4 · Act 15 · Transact 1 · Score: Not yet scored

Tool inspector

control_playtest

act imperative

Controls the simulation and returns { updated: 'playtest', playtest } with the resulting session settings. Action 'replay' plays a recording back on the canvas and accepts only replayId; speed, showHitboxes, and startWaveId belong to ordinary playtest control calls. A recording carries the project it was made against, so it stays watchable after later edits. The result reflects the state after this call, so no follow-up read is needed. Call get_maker_state immediately before this: the person edits the same live state you do.

Page: /editor

Input schema

PropertyTypeRequiredDescription
action string no 'reset' restarts the run from the beginning. 'replay' plays a recording on the canvas and accepts only replayId alongside it, rejecting speed, showHitboxes and startWaveId.
replayId string no Recording to play back on the canvas; defaults to the newest replay. Only valid with action 'replay'. Get ids from list_replays or evaluate_encounter.
speed number no Simulation rate multiplier. Not valid with action replay.
showHitboxes boolean no Draws damage circles for the player and projectiles. Not valid with action replay.
startWaveId — no Editor preview wave to start from; null starts the encounter normally.
Raw JSON schema
{
  "type": "object",
  "properties": {
    "action": {
      "type": "string",
      "enum": [
        "play",
        "pause",
        "reset",
        "replay"
      ],
      "description": "'reset' restarts the run from the beginning. 'replay' plays a recording on the canvas and accepts only replayId alongside it, rejecting speed, showHitboxes and startWaveId."
    },
    "replayId": {
      "type": "string",
      "minLength": 1,
      "description": "Recording to play back on the canvas; defaults to the newest replay. Only valid with action 'replay'. Get ids from list_replays or evaluate_encounter."
    },
    "speed": {
      "type": "number",
      "enum": [
        0.25,
        0.5,
        1,
        2
      ],
      "description": "Simulation rate multiplier. Not valid with action replay."
    },
    "showHitboxes": {
      "type": "boolean",
      "description": "Draws damage circles for the player and projectiles. Not valid with action replay."
    },
    "startWaveId": {
      "anyOf": [
        {
          "type": "string",
          "minLength": 1
        },
        {
          "type": "null"
        }
      ],
      "description": "Editor preview wave to start from; null starts the encounter normally."
    }
  },
  "additionalProperties": false
}

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