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blickwinkel.scansation.de

blickwinkel.scansation.de

live Unverified (seed import) Media & Personal 8 tools imperative implementation

Blickwinkel — a game about how humans and agents anticipate each other

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 3 · Act 4 · Transact 1 · Score: Not yet scored

Tool inspector

propose_team_plan

act imperative

Team mode only: writes a non-binding plan (3 picks, 3 blocks, short reason) visibly onto the shared board; a new plan replaces the old one. The human adjusts the blocks before submitting. This does not change the game state — your own picks count only via submit_agent_picks (which can carry the blocks proposal itself).

Input schema

PropertyTypeRequiredDescription
picks array yes word ids you suggest as your 3 agent picks
blocks array yes word ids you suggest as the 3 team blocks
reason string yes one short, game-relevant sentence
matchId string no optional: the match you mean; rejected if another match is open
Raw JSON schema
{
  "type": "object",
  "required": [
    "picks",
    "blocks",
    "reason"
  ],
  "additionalProperties": false,
  "properties": {
    "picks": {
      "type": "array",
      "items": {
        "type": "string"
      },
      "minItems": 3,
      "maxItems": 3,
      "description": "word ids you suggest as your 3 agent picks"
    },
    "blocks": {
      "type": "array",
      "items": {
        "type": "string"
      },
      "minItems": 3,
      "maxItems": 3,
      "description": "word ids you suggest as the 3 team blocks"
    },
    "reason": {
      "type": "string",
      "description": "one short, game-relevant sentence"
    },
    "matchId": {
      "type": "string",
      "description": "optional: the match you mean; rejected if another match is open"
    }
  }
}

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