arcana-table.pages.dev
A WebMCP-powered tabletop where an AI agent co-runs the game — and real exercise earns heroic dice. Do the push-ups, claim the natural 20.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 4 · Act 17 · Transact 0 · Score: Not yet scored
Tool inspector
attack
Make one attack and resolve it: rolls to hit against the target's AC, applies damage, and lifts the fog around whatever was hit. REACH IS ENFORCED HERE — a melee attack must be adjacent (or within the attacker's reach) and will be REFUSED with the exact cell to move to if it is not; ranged and spell attacks work out to the attacker's range. Use this for every swing, shot and spell instead of rolling dice and adjusting HP by hand: it is what keeps the board honest, and any Heroic Effort boost the player earned is spent on the roll automatically.
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
attackerId |
string | yes | Who is attacking — token id or name |
targetId |
string | yes | Who they are attacking — token id or name |
kind |
string | no | melee needs adjacency; ranged and spell work at the attacker's range |
damage |
number | no | Damage on a hit. Omit for a sensible default (more on a critical). |
reason |
string | no | What the attack is, in DM voice — "Brannok brings the longsword down" |
Raw JSON schema
{
"type": "object",
"properties": {
"attackerId": {
"type": "string",
"description": "Who is attacking — token id or name"
},
"targetId": {
"type": "string",
"description": "Who they are attacking — token id or name"
},
"kind": {
"type": "string",
"enum": [
"melee",
"ranged",
"spell"
],
"description": "melee needs adjacency; ranged and spell work at the attacker's range"
},
"damage": {
"type": "number",
"description": "Damage on a hit. Omit for a sensible default (more on a critical)."
},
"reason": {
"type": "string",
"description": "What the attack is, in DM voice — \"Brannok brings the longsword down\""
}
},
"required": [
"attackerId",
"targetId"
]
}
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