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theater.needle.tools

theater.needle.tools

live Unverified (seed import) Media & Personal 31 tools imperative implementation

A paper theatre driven by the AI agent in your browser: it decides the story with you, stages ready-cut props on three depth planes, directs camera and music — and you can rearrange the set while it…

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 0 · Act 31 · Transact 0 · Score: Not yet scored

Tool inspector

stage_create

act imperative

Create a chapter: a named stretch of the story, with its own cast, script and music. Chapters do not own or move anything — the canvas is one continuous world, and a show is the camera following the story across it: chapter one leaves the hero at the forest's edge and chapter two picks her up exactly there. Walks and jumps really move the pieces; when the show ends, the arrangement is put back the way it was at curtain-up. Pass an existing id to rename a chapter.

Page: /

Input schema

PropertyTypeRequiredDescription
id string no An existing stage to change. Omit to make a new one.
name string no What the scene is called, e.g. 'the rooftop'.
music string no A bed to play under this scene, cross-fading in from the last one. Call show_sounds to hear what each is. 'none' removes it.
musicEnd string no What happens if the music runs out before the scene does: 'loop' (default), 'fade' to let it die away, or the name of another bed to blend into.
tint string no A hex colour for the room around the stage while this scene plays, e.g. '#2A1F3D'. You do not normally need this: the page reads the backdrop's own colour and dims it. Set it when the mood wants something the picture does not say — a cold surround on a warm scene. Pass 'auto' to go back.
background string no The PAPER's colour while this chapter plays — the scene's weather, e.g. '#1B2440' for night. Fades in as the chapter begins and stays until another chapter, beat, or theater_background changes it. 'paper' resets to the house colour. A beat can also change it mid-chapter.
hold number no Seconds to wait at the end before moving on.
restage boolean no Put this chapter's cast back where it was blocked before the chapter starts. The first chapter of a fresh run does this automatically; later chapters leave it off by default. Turn it on for a chapter you wrote before the earlier ones were played: walks and jumps really move the pieces, so by chapter three everybody is somewhere else. Whoever has drifted fades out, moves, and fades back in.
show boolean no Show this scene on the canvas. Default true for a new one.
Raw JSON schema
{
  "type": "object",
  "properties": {
    "id": {
      "type": "string",
      "description": "An existing stage to change. Omit to make a new one."
    },
    "name": {
      "type": "string",
      "description": "What the scene is called, e.g. 'the rooftop'."
    },
    "music": {
      "type": "string",
      "enum": [
        "bright-arrival",
        "chase-comic-1",
        "chase-comic-2",
        "climb-steps",
        "danger-close-1",
        "danger-close-2",
        "danger-close-3",
        "feast-hall-1",
        "feast-hall-2",
        "feast-hall-3",
        "forest-air-1",
        "forest-air-2",
        "hurdy-drone-1",
        "hurdy-drone-2",
        "hurdy-drone-3",
        "march-army",
        "meadow-open-1",
        "meadow-open-2",
        "meadow-open-3",
        "menu-theatre-1",
        "menu-theatre-10",
        "menu-theatre-11",
        "menu-theatre-2",
        "menu-theatre-3",
        "menu-theatre-4",
        "menu-theatre-6",
        "menu-theatre-7",
        "menu-theatre-8",
        "menu-theatre-9",
        "night-hush",
        "race-driving-1",
        "race-driving-2",
        "shanty-sea-1",
        "shanty-sea-2",
        "shanty-sea-3",
        "shanty-sea-4",
        "shanty-sea-5",
        "skeleton-steps",
        "street-bustle-long",
        "surf-chase-long-1",
        "surf-chase-long-2",
        "surf-chase-long-3",
        "underwater-1",
        "underwater-2",
        "village-lane-1",
        "village-lane-2",
        "village-lane-3",
        "western-wide-1",
        "western-wide-2",
        "western-wide-3",
        "none"
      ],
      "description": "A bed to play under this scene, cross-fading in from the last one. Call show_sounds to hear what each is. 'none' removes it."
    },
    "musicEnd": {
      "type": "string",
      "enum": [
        "bright-arrival",
        "chase-comic-1",
        "chase-comic-2",
        "climb-steps",
        "danger-close-1",
        "danger-close-2",
        "danger-close-3",
        "feast-hall-1",
        "feast-hall-2",
        "feast-hall-3",
        "forest-air-1",
        "forest-air-2",
        "hurdy-drone-1",
        "hurdy-drone-2",
        "hurdy-drone-3",
        "march-army",
        "meadow-open-1",
        "meadow-open-2",
        "meadow-open-3",
        "menu-theatre-1",
        "menu-theatre-10",
        "menu-theatre-11",
        "menu-theatre-2",
        "menu-theatre-3",
        "menu-theatre-4",
        "menu-theatre-6",
        "menu-theatre-7",
        "menu-theatre-8",
        "menu-theatre-9",
        "night-hush",
        "race-driving-1",
        "race-driving-2",
        "shanty-sea-1",
        "shanty-sea-2",
        "shanty-sea-3",
        "shanty-sea-4",
        "shanty-sea-5",
        "skeleton-steps",
        "street-bustle-long",
        "surf-chase-long-1",
        "surf-chase-long-2",
        "surf-chase-long-3",
        "underwater-1",
        "underwater-2",
        "village-lane-1",
        "village-lane-2",
        "village-lane-3",
        "western-wide-1",
        "western-wide-2",
        "western-wide-3",
        "loop",
        "fade"
      ],
      "description": "What happens if the music runs out before the scene does: 'loop' (default), 'fade' to let it die away, or the name of another bed to blend into."
    },
    "tint": {
      "type": "string",
      "description": "A hex colour for the room around the stage while this scene plays, e.g. '#2A1F3D'. You do not normally need this: the page reads the backdrop's own colour and dims it. Set it when the mood wants something the picture does not say — a cold surround on a warm scene. Pass 'auto' to go back."
    },
    "background": {
      "type": "string",
      "description": "The PAPER's colour while this chapter plays — the scene's weather, e.g. '#1B2440' for night. Fades in as the chapter begins and stays until another chapter, beat, or theater_background changes it. 'paper' resets to the house colour. A beat can also change it mid-chapter."
    },
    "hold": {
      "type": "number",
      "description": "Seconds to wait at the end before moving on."
    },
    "restage": {
      "type": "boolean",
      "description": "Put this chapter's cast back where it was blocked before the chapter starts. The first chapter of a fresh run does this automatically; later chapters leave it off by default. Turn it on for a chapter you wrote before the earlier ones were played: walks and jumps really move the pieces, so by chapter three everybody is somewhere else. Whoever has drifted fades out, moves, and fades back in."
    },
    "show": {
      "type": "boolean",
      "description": "Show this scene on the canvas. Default true for a new one."
    }
  }
}

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