playingcardssimulator.vercel.app
Offline card game simulator with agent-driven bots over WebMCP
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 2 · Act 6 · Transact 0 · Score: Not yet scored
Tool inspector
create_game
Create a new card-game session and reset the table (navigates this tab to /game/ ). Call on any already-connected Playing cards simulator source from webmcp_list_sources — home `/` or `/game/...`; deep links are hints that the site is open, not a required URL. Do not webmcp_open_page when a same-origin source exists. Catalog: pass preset (e.g. blackjack, war). Custom: omit preset; pass name and an XState-compatible machine JSON (see skills://card-table/reference.md). The machine owns phases, human controls, bots, and rewards. Session tools (get_game_state, narrate, highlight, await_user_action, coach) are always listed — they error until a session exists. Tutorial: prefer coach, or highlight + narrate + await_user_action (await/coach return state — do not get_game_state after).
Page: /
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
name |
string | no | Display name. Required for custom games; optional when preset is set. |
preset |
string | no | Optional built-in catalog preset. Omit to invent a custom game. |
botCount |
number | no | Number of bot opponents (1-5) |
jokers |
boolean | no | Include 2 jokers in the deck |
mode |
string | no | tutorial: teach with coach (or highlight + narrate + await_user_action); never move the human. practice: human clicks machine controls; agent only explains. Machines own bots and settlement. |
turnDirection |
string | no | — |
chips |
boolean | no | Enable chip ledger (default true for holdem) |
startingStack |
number | no | — |
enabledZones |
object | no | — |
playLayout |
string | no | How to present shared play cards. Use stack for one face-down pile, such as Bullshit. |
machine |
object | no | XState machine JSON (required for custom games). States, meta.controls, named actions/guards — see skills://card-table/reference.md |
instructions |
string | no | Student-facing how-to for the How to play sidebar. Replace anytime with set_instructions. |
Raw JSON schema
{
"type": "object",
"properties": {
"name": {
"type": "string",
"description": "Display name. Required for custom games; optional when preset is set."
},
"preset": {
"type": "string",
"enum": [
"texas-holdem",
"blackjack",
"war",
"go-fish",
"crazy-eights",
"euchre",
"gin-rummy",
"bullshit"
],
"description": "Optional built-in catalog preset. Omit to invent a custom game."
},
"botCount": {
"type": "number",
"description": "Number of bot opponents (1-5)"
},
"jokers": {
"type": "boolean",
"description": "Include 2 jokers in the deck"
},
"mode": {
"type": "string",
"enum": [
"tutorial",
"practice"
],
"description": "tutorial: teach with coach (or highlight + narrate + await_user_action); never move the human. practice: human clicks machine controls; agent only explains. Machines own bots and settlement."
},
"turnDirection": {
"type": "string",
"enum": [
"clockwise",
"counterclockwise"
]
},
"chips": {
"type": "boolean",
"description": "Enable chip ledger (default true for holdem)"
},
"startingStack": {
"type": "number"
},
"enabledZones": {
"type": "object",
"properties": {
"stock": {
"type": "boolean"
},
"hand": {
"type": "boolean"
},
"play": {
"type": "boolean"
},
"discard": {
"type": "boolean"
},
"capture": {
"type": "boolean"
}
}
},
"playLayout": {
"type": "string",
"enum": [
"spread",
"stack"
],
"description": "How to present shared play cards. Use stack for one face-down pile, such as Bullshit."
},
"machine": {
"type": "object",
"description": "XState machine JSON (required for custom games). States, meta.controls, named actions/guards — see skills://card-table/reference.md"
},
"instructions": {
"type": "string",
"description": "Student-facing how-to for the How to play sidebar. Replace anytime with set_instructions."
}
}
}
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