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playingcardssimulator.vercel.app

playingcardssimulator.vercel.app

live Unverified (seed import) Media & Personal 8 tools imperative implementation

Offline card game simulator with agent-driven bots over WebMCP

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 2 · Act 6 · Transact 0 · Score: Not yet scored

Tool inspector

create_game

act imperative

Create a new card-game session and reset the table (navigates this tab to /game/ ). Call on any already-connected Playing cards simulator source from webmcp_list_sources — home `/` or `/game/...`; deep links are hints that the site is open, not a required URL. Do not webmcp_open_page when a same-origin source exists. Catalog: pass preset (e.g. blackjack, war). Custom: omit preset; pass name and an XState-compatible machine JSON (see skills://card-table/reference.md). The machine owns phases, human controls, bots, and rewards. Session tools (get_game_state, narrate, highlight, await_user_action, coach) are always listed — they error until a session exists. Tutorial: prefer coach, or highlight + narrate + await_user_action (await/coach return state — do not get_game_state after).

Page: /

Input schema

PropertyTypeRequiredDescription
name string no Display name. Required for custom games; optional when preset is set.
preset string no Optional built-in catalog preset. Omit to invent a custom game.
botCount number no Number of bot opponents (1-5)
jokers boolean no Include 2 jokers in the deck
mode string no tutorial: teach with coach (or highlight + narrate + await_user_action); never move the human. practice: human clicks machine controls; agent only explains. Machines own bots and settlement.
turnDirection string no —
chips boolean no Enable chip ledger (default true for holdem)
startingStack number no —
enabledZones object no —
playLayout string no How to present shared play cards. Use stack for one face-down pile, such as Bullshit.
machine object no XState machine JSON (required for custom games). States, meta.controls, named actions/guards — see skills://card-table/reference.md
instructions string no Student-facing how-to for the How to play sidebar. Replace anytime with set_instructions.
Raw JSON schema
{
  "type": "object",
  "properties": {
    "name": {
      "type": "string",
      "description": "Display name. Required for custom games; optional when preset is set."
    },
    "preset": {
      "type": "string",
      "enum": [
        "texas-holdem",
        "blackjack",
        "war",
        "go-fish",
        "crazy-eights",
        "euchre",
        "gin-rummy",
        "bullshit"
      ],
      "description": "Optional built-in catalog preset. Omit to invent a custom game."
    },
    "botCount": {
      "type": "number",
      "description": "Number of bot opponents (1-5)"
    },
    "jokers": {
      "type": "boolean",
      "description": "Include 2 jokers in the deck"
    },
    "mode": {
      "type": "string",
      "enum": [
        "tutorial",
        "practice"
      ],
      "description": "tutorial: teach with coach (or highlight + narrate + await_user_action); never move the human. practice: human clicks machine controls; agent only explains. Machines own bots and settlement."
    },
    "turnDirection": {
      "type": "string",
      "enum": [
        "clockwise",
        "counterclockwise"
      ]
    },
    "chips": {
      "type": "boolean",
      "description": "Enable chip ledger (default true for holdem)"
    },
    "startingStack": {
      "type": "number"
    },
    "enabledZones": {
      "type": "object",
      "properties": {
        "stock": {
          "type": "boolean"
        },
        "hand": {
          "type": "boolean"
        },
        "play": {
          "type": "boolean"
        },
        "discard": {
          "type": "boolean"
        },
        "capture": {
          "type": "boolean"
        }
      }
    },
    "playLayout": {
      "type": "string",
      "enum": [
        "spread",
        "stack"
      ],
      "description": "How to present shared play cards. Use stack for one face-down pile, such as Bullshit."
    },
    "machine": {
      "type": "object",
      "description": "XState machine JSON (required for custom games). States, meta.controls, named actions/guards — see skills://card-table/reference.md"
    },
    "instructions": {
      "type": "string",
      "description": "Student-facing how-to for the How to play sidebar. Replace anytime with set_instructions."
    }
  }
}

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