overloaded.fpahmad36.workers.dev
Overloaded is a Napoleonic command game: you stand on the field while your own agent uses WebMCP to run a much larger control surface.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 3 · Act 15 · Transact 1 · Score: Not yet scored
Tool inspector
update_rule
Change any part of an order already in the book. Only the fields you send are touched.
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
id |
string | yes | — |
enabled |
boolean | no | — |
watch |
— | no | What the order is written against, and it must be one named thing: a formation name like "Alpha", a structure id like "base1", or "chest" for your own war chest. There is no wildcard. |
trigger |
— | no | — |
threshold |
number | no | — |
actor |
— | no | Who carries the order out: a formation name like "Alpha", or a structure id like "base1" (a base can only raise men). |
action |
— | no | — |
place |
— | no | The ground the order aims at, always named: "attacker" for the enemy that set the watch off (only for under_fire, spotted and threatened), a formation name, a structure id, or { x, y } for a marked spot. Orders that go nowhere -- fall back, stand in reserve, raise men -- take no place. |
unitType |
— | no | — |
count |
integer | no | — |
once |
boolean | no | — |
cooldownS |
number | no | — |
Raw JSON schema
{
"type": "object",
"additionalProperties": false,
"required": [
"id"
],
"properties": {
"id": {
"type": "string"
},
"enabled": {
"type": "boolean"
},
"watch": {
"description": "What the order is written against, and it must be one named thing: a formation name like \"Alpha\", a structure id like \"base1\", or \"chest\" for your own war chest. There is no wildcard.",
"anyOf": [
{
"type": "string"
},
{
"type": "object",
"additionalProperties": false,
"required": [
"kind"
],
"properties": {
"kind": {
"enum": [
"binding",
"structure",
"chest"
]
},
"ref": {
"type": "string"
}
}
}
]
},
"trigger": {
"enum": [
"under_fire",
"spotted",
"weakened",
"arrived",
"idle",
"threatened",
"supply_cut",
"supply_restored",
"captured",
"lost",
"destroyed",
"supply_above"
]
},
"threshold": {
"type": "number"
},
"actor": {
"description": "Who carries the order out: a formation name like \"Alpha\", or a structure id like \"base1\" (a base can only raise men).",
"anyOf": [
{
"type": "string"
},
{
"type": "object",
"additionalProperties": false,
"required": [
"kind",
"ref"
],
"properties": {
"kind": {
"enum": [
"binding",
"structure"
]
},
"ref": {
"type": "string"
}
}
}
]
},
"action": {
"enum": [
"move",
"hold",
"attack_area",
"bombard",
"charge",
"retreat",
"reserve",
"recruit"
]
},
"place": {
"description": "The ground the order aims at, always named: \"attacker\" for the enemy that set the watch off (only for under_fire, spotted and threatened), a formation name, a structure id, or { x, y } for a marked spot. Orders that go nowhere -- fall back, stand in reserve, raise men -- take no place.",
"anyOf": [
{
"type": "string"
},
{
"type": "object",
"additionalProperties": false,
"required": [
"x",
"y"
],
"properties": {
"x": {
"type": "integer"
},
"y": {
"type": "integer"
}
}
}
]
},
"unitType": {
"enum": [
"infantry",
"cavalry",
"artillery"
]
},
"count": {
"type": "integer",
"minimum": 1,
"maximum": 60
},
"once": {
"type": "boolean"
},
"cooldownS": {
"type": "number",
"minimum": 0,
"maximum": 600
}
}
}
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