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overloaded.fpahmad36.workers.dev

overloaded.fpahmad36.workers.dev

live Unverified (seed import) Media & Personal 19 tools imperative implementation

Overloaded is a Napoleonic command game: you stand on the field while your own agent uses WebMCP to run a much larger control surface.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 3 · Act 15 · Transact 1 · Score: Not yet scored

Tool inspector

add_rule

act imperative

The heart of the game. An order is written to one named formation or one named base and set off by one named thing: "Alpha attacks the attacker when it comes under fire", "Headquarters raises 16 infantry when the war chest passes 800 crates". Nothing in an order is a wildcard and every place it names is a place you can point at. It then acts on its own, for the rest of the battle, with no second call. Use list_rules for the vocabulary.

Input schema

PropertyTypeRequiredDescription
watch — yes What the order is written against, and it must be one named thing: a formation name like "Alpha", a structure id like "base1", or "chest" for your own war chest. There is no wildcard.
trigger — yes What the watched thing has to do. A formation reports under_fire, spotted, weakened, arrived, idle, destroyed; a base reports threatened, supply_cut, supply_restored, captured, lost, destroyed; the chest reports supply_above.
threshold number no For 'weakened' a percentage of establishment, so 45 or 0.45 both mean forty-five percent; for 'supply_above' a number of crates.
actor — yes Who carries the order out: a formation name like "Alpha", or a structure id like "base1" (a base can only raise men).
action — yes A formation can march, hold, attack, retreat or stand in reserve; only cavalry can charge and only artillery can bombard; only a base can recruit.
place — no The ground the order aims at, always named: "attacker" for the enemy that set the watch off (only for under_fire, spotted and threatened), a formation name, a structure id, or { x, y } for a marked spot. Orders that go nowhere -- fall back, stand in reserve, raise men -- take no place.
unitType — no For the recruit action.
count integer no For the recruit action.
once boolean no Retire the order after it acts once.
cooldownS number no Seconds before it may act again.
Raw JSON schema
{
  "type": "object",
  "additionalProperties": false,
  "required": [
    "watch",
    "trigger",
    "actor",
    "action"
  ],
  "properties": {
    "watch": {
      "description": "What the order is written against, and it must be one named thing: a formation name like \"Alpha\", a structure id like \"base1\", or \"chest\" for your own war chest. There is no wildcard.",
      "anyOf": [
        {
          "type": "string"
        },
        {
          "type": "object",
          "additionalProperties": false,
          "required": [
            "kind"
          ],
          "properties": {
            "kind": {
              "enum": [
                "binding",
                "structure",
                "chest"
              ]
            },
            "ref": {
              "type": "string"
            }
          }
        }
      ]
    },
    "trigger": {
      "enum": [
        "under_fire",
        "spotted",
        "weakened",
        "arrived",
        "idle",
        "threatened",
        "supply_cut",
        "supply_restored",
        "captured",
        "lost",
        "destroyed",
        "supply_above"
      ],
      "description": "What the watched thing has to do. A formation reports under_fire, spotted, weakened, arrived, idle, destroyed; a base reports threatened, supply_cut, supply_restored, captured, lost, destroyed; the chest reports supply_above."
    },
    "threshold": {
      "type": "number",
      "description": "For 'weakened' a percentage of establishment, so 45 or 0.45 both mean forty-five percent; for 'supply_above' a number of crates."
    },
    "actor": {
      "description": "Who carries the order out: a formation name like \"Alpha\", or a structure id like \"base1\" (a base can only raise men).",
      "anyOf": [
        {
          "type": "string"
        },
        {
          "type": "object",
          "additionalProperties": false,
          "required": [
            "kind",
            "ref"
          ],
          "properties": {
            "kind": {
              "enum": [
                "binding",
                "structure"
              ]
            },
            "ref": {
              "type": "string"
            }
          }
        }
      ]
    },
    "action": {
      "enum": [
        "move",
        "hold",
        "attack_area",
        "bombard",
        "charge",
        "retreat",
        "reserve",
        "recruit"
      ],
      "description": "A formation can march, hold, attack, retreat or stand in reserve; only cavalry can charge and only artillery can bombard; only a base can recruit."
    },
    "place": {
      "description": "The ground the order aims at, always named: \"attacker\" for the enemy that set the watch off (only for under_fire, spotted and threatened), a formation name, a structure id, or { x, y } for a marked spot. Orders that go nowhere -- fall back, stand in reserve, raise men -- take no place.",
      "anyOf": [
        {
          "type": "string"
        },
        {
          "type": "object",
          "additionalProperties": false,
          "required": [
            "x",
            "y"
          ],
          "properties": {
            "x": {
              "type": "integer"
            },
            "y": {
              "type": "integer"
            }
          }
        }
      ]
    },
    "unitType": {
      "enum": [
        "infantry",
        "cavalry",
        "artillery"
      ],
      "description": "For the recruit action."
    },
    "count": {
      "type": "integer",
      "minimum": 1,
      "maximum": 60,
      "description": "For the recruit action."
    },
    "once": {
      "type": "boolean",
      "description": "Retire the order after it acts once."
    },
    "cooldownS": {
      "type": "number",
      "minimum": 0,
      "maximum": 600,
      "description": "Seconds before it may act again."
    }
  }
}

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