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minecraft-sooty-phi.vercel.app

minecraft-sooty-phi.vercel.app

live Unverified (seed import) Media & Personal 23 tools imperative implementation

An ultra-high quality in-browser Minecraft-style voxel sandbox game built with Three.js, procedural terrain biomes, voxel physics, crafting, lighting, and sound.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 4 · Act 19 · Transact 0 · Score: Not yet scored

Tool inspector

build_shape

act imperative

Procedurally generates geometric 3D shapes: box, cube, sphere, dome, cylinder, column, wall, pyramid, circle, ring, disc, platform, oval, or ellipsoid (solid or hollow).

Input schema

PropertyTypeRequiredDescription
shape string yes Type of 3D geometry.
block string yes Block material (e.g. "stone_bricks", "gold_block", "glass", "white_wool", "wood").
origin object no Center origin coordinate. Defaults to resting on the terrain in front of the player.
width number no Width / length X (default 5).
height number no Height Y (default 4).
depth number no Depth / thickness Z (default 5).
radius number no Radius for spheres, domes, cylinders, circles (default 3).
hollow boolean no If true, leaves the interior empty.
animated boolean no If true, places blocks progressively over time with audio.
delayMs number no Delay between block batches in milliseconds if animated is true.
Raw JSON schema
{
  "type": "object",
  "properties": {
    "shape": {
      "type": "string",
      "enum": [
        "box",
        "cube",
        "sphere",
        "dome",
        "cylinder",
        "column",
        "pillar",
        "wall",
        "pyramid",
        "circle",
        "ring",
        "disc",
        "platform",
        "oval",
        "ellipsoid"
      ],
      "description": "Type of 3D geometry."
    },
    "block": {
      "type": "string",
      "description": "Block material (e.g. \"stone_bricks\", \"gold_block\", \"glass\", \"white_wool\", \"wood\")."
    },
    "origin": {
      "type": "object",
      "properties": {
        "x": {
          "type": "number"
        },
        "y": {
          "type": "number"
        },
        "z": {
          "type": "number"
        }
      },
      "description": "Center origin coordinate. Defaults to resting on the terrain in front of the player."
    },
    "width": {
      "type": "number",
      "description": "Width / length X (default 5)."
    },
    "height": {
      "type": "number",
      "description": "Height Y (default 4)."
    },
    "depth": {
      "type": "number",
      "description": "Depth / thickness Z (default 5)."
    },
    "radius": {
      "type": "number",
      "description": "Radius for spheres, domes, cylinders, circles (default 3)."
    },
    "hollow": {
      "type": "boolean",
      "default": false,
      "description": "If true, leaves the interior empty."
    },
    "animated": {
      "type": "boolean",
      "default": false,
      "description": "If true, places blocks progressively over time with audio."
    },
    "delayMs": {
      "type": "number",
      "default": 15,
      "description": "Delay between block batches in milliseconds if animated is true."
    }
  },
  "required": [
    "shape",
    "block"
  ]
}

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