minecraft-sooty-phi.vercel.app
An ultra-high quality in-browser Minecraft-style voxel sandbox game built with Three.js, procedural terrain biomes, voxel physics, crafting, lighting, and sound.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 4 · Act 19 · Transact 0 · Score: Not yet scored
Tool inspector
build_shape
Procedurally generates geometric 3D shapes: box, cube, sphere, dome, cylinder, column, wall, pyramid, circle, ring, disc, platform, oval, or ellipsoid (solid or hollow).
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
shape |
string | yes | Type of 3D geometry. |
block |
string | yes | Block material (e.g. "stone_bricks", "gold_block", "glass", "white_wool", "wood"). |
origin |
object | no | Center origin coordinate. Defaults to resting on the terrain in front of the player. |
width |
number | no | Width / length X (default 5). |
height |
number | no | Height Y (default 4). |
depth |
number | no | Depth / thickness Z (default 5). |
radius |
number | no | Radius for spheres, domes, cylinders, circles (default 3). |
hollow |
boolean | no | If true, leaves the interior empty. |
animated |
boolean | no | If true, places blocks progressively over time with audio. |
delayMs |
number | no | Delay between block batches in milliseconds if animated is true. |
Raw JSON schema
{
"type": "object",
"properties": {
"shape": {
"type": "string",
"enum": [
"box",
"cube",
"sphere",
"dome",
"cylinder",
"column",
"pillar",
"wall",
"pyramid",
"circle",
"ring",
"disc",
"platform",
"oval",
"ellipsoid"
],
"description": "Type of 3D geometry."
},
"block": {
"type": "string",
"description": "Block material (e.g. \"stone_bricks\", \"gold_block\", \"glass\", \"white_wool\", \"wood\")."
},
"origin": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"description": "Center origin coordinate. Defaults to resting on the terrain in front of the player."
},
"width": {
"type": "number",
"description": "Width / length X (default 5)."
},
"height": {
"type": "number",
"description": "Height Y (default 4)."
},
"depth": {
"type": "number",
"description": "Depth / thickness Z (default 5)."
},
"radius": {
"type": "number",
"description": "Radius for spheres, domes, cylinders, circles (default 3)."
},
"hollow": {
"type": "boolean",
"default": false,
"description": "If true, leaves the interior empty."
},
"animated": {
"type": "boolean",
"default": false,
"description": "If true, places blocks progressively over time with audio."
},
"delayMs": {
"type": "number",
"default": 15,
"description": "Delay between block batches in milliseconds if animated is true."
}
},
"required": [
"shape",
"block"
]
}
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