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feather-engine.vercel.app

feather-engine.vercel.app

live Unverified (seed import) Developer Tools 16 tools imperative implementation

Feather Engine

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 2 · Act 14 · Transact 0 · Score: Not yet scored

Tool inspector

update_renderer

act imperative

Update an object's inline material/render settings. For imported models, color/metalness/roughness need overrideMaterial:true; textureAssetId applies an image texture. Set hideInPlay:true for editor-visible trigger/debug meshes that should disappear during Play/runtime.

Input schema

PropertyTypeRequiredDescription
id string yes —
color string no —
metalness number no —
roughness number no —
opacity number no Surface opacity 0–1 (1 = opaque). Below 1 renders translucent — use ~0.5 for water/glass.
hideInPlay boolean no Hide this renderer during Play/runtime while keeping it visible in the editor. Trigger volumes default to hidden at runtime unless explicitly false.
textureAssetId string no An "image"-type asset id for the base-color map, or "" to remove the texture.
overrideMaterial boolean no For model objects: when true, color/metalness/roughness override the model's baked materials.
Raw JSON schema
{
  "$schema": "https://json-schema.org/draft/2020-12/schema",
  "type": "object",
  "properties": {
    "id": {
      "type": "string"
    },
    "color": {
      "type": "string"
    },
    "metalness": {
      "type": "number",
      "minimum": 0,
      "maximum": 1
    },
    "roughness": {
      "type": "number",
      "minimum": 0,
      "maximum": 1
    },
    "opacity": {
      "description": "Surface opacity 0–1 (1 = opaque). Below 1 renders translucent — use ~0.5 for water/glass.",
      "type": "number",
      "minimum": 0,
      "maximum": 1
    },
    "hideInPlay": {
      "description": "Hide this renderer during Play/runtime while keeping it visible in the editor. Trigger volumes default to hidden at runtime unless explicitly false.",
      "type": "boolean"
    },
    "textureAssetId": {
      "description": "An \"image\"-type asset id for the base-color map, or \"\" to remove the texture.",
      "type": "string"
    },
    "overrideMaterial": {
      "description": "For model objects: when true, color/metalness/roughness override the model's baked materials.",
      "type": "boolean"
    }
  },
  "required": [
    "id"
  ]
}

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