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feather-engine.vercel.app

feather-engine.vercel.app

live Unverified (seed import) Developer Tools 16 tools imperative implementation

Feather Engine

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 2 · Act 14 · Transact 0 · Score: Not yet scored

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create_object

act imperative

Create a new scene object. Returns its id. Spawn dynamic physics objects slightly above the ground (y > 0). Pass parentId to nest it under another object (e.g. building a composite character).

Input schema

PropertyTypeRequiredDescription
kind string yes —
name string no —
position array no [x, y, z]
color string no Hex color, e.g. #FF6B6B
parentId string no Nest the new object under this existing object.
terrain object no Only for kind:"terrain": procedural terrain/chunk/foliage settings.
physics object no —
Raw JSON schema
{
  "$schema": "https://json-schema.org/draft/2020-12/schema",
  "type": "object",
  "properties": {
    "kind": {
      "type": "string",
      "enum": [
        "empty",
        "cube",
        "sphere",
        "capsule",
        "plane",
        "terrain",
        "light",
        "camera"
      ]
    },
    "name": {
      "type": "string"
    },
    "position": {
      "minItems": 3,
      "maxItems": 3,
      "type": "array",
      "items": {
        "type": "number"
      },
      "description": "[x, y, z]"
    },
    "color": {
      "description": "Hex color, e.g. #FF6B6B",
      "type": "string"
    },
    "parentId": {
      "description": "Nest the new object under this existing object.",
      "type": "string"
    },
    "terrain": {
      "description": "Only for kind:\"terrain\": procedural terrain/chunk/foliage settings.",
      "type": "object",
      "properties": {
        "enabled": {
          "type": "boolean"
        },
        "size": {
          "description": "Total terrain width/depth in world units.",
          "type": "number",
          "minimum": 32,
          "maximum": 8192
        },
        "chunkSize": {
          "description": "Streamed chunk width/depth in world units.",
          "type": "number",
          "minimum": 8,
          "maximum": 512
        },
        "resolution": {
          "description": "Segments per chunk edge. Higher = more detail/cost.",
          "type": "integer",
          "minimum": 4,
          "maximum": 64
        },
        "streamRadius": {
          "description": "Render chunk rings around the camera/player.",
          "type": "integer",
          "minimum": 1,
          "maximum": 10
        },
        "physicsRadius": {
          "description": "Physics chunk rings around characters/dynamic bodies.",
          "type": "integer",
          "minimum": 1,
          "maximum": 5
        },
        "seed": {
          "type": "integer",
          "minimum": -9007199254740991,
          "maximum": 9007199254740991
        },
        "heightScale": {
          "type": "number",
          "minimum": 0,
          "maximum": 256
        },
        "frequency": {
          "type": "number",
          "minimum": 0.001,
          "maximum": 0.25
        },
        "octaves": {
          "type": "integer",
          "minimum": 1,
          "maximum": 8
        },
        "persistence": {
          "type": "number",
          "minimum": 0.05,
          "maximum": 0.95
        },
        "lacunarity": {
          "type": "number",
          "minimum": 1.1,
          "maximum": 4
        },
        "editSpacing": {
          "description": "World units between persistent sculpt/paint samples.",
          "type": "number",
          "minimum": 0.5,
          "maximum": 16
        },
        "lowColor": {
          "type": "string"
        },
        "midColor": {
          "type": "string"
        },
        "highColor": {
          "type": "string"
        },
        "materialLayers": {
          "minItems": 1,
          "maxItems": 8,
          "type": "array",
          "items": {
            "type": "object",
            "properties": {
              "id": {
                "type": "string"
              },
              "name": {
                "type": "string"
              },
              "color": {
                "type": "string"
              },
              "textureAssetId": {
                "description": "Optional image asset id for the layer base texture, or \"\" to clear.",
                "type": "string"
              },
              "normalMapAssetId": {
                "description": "Optional image asset id for the layer normal map, or \"\" to clear.",
                "type": "string"
              }
            }
          }
        },
        "foliage": {
          "type": "object",
          "properties": {
            "enabled": {
              "type": "boolean"
            },
            "mode": {
              "type": "string",
              "enum": [
                "grass",
                "trees",
                "mixed"
              ]
            },
            "density": {
              "description": "Grass/shrub density 0..1.",
              "type": "number",
              "minimum": 0,
              "maximum": 1
            },
            "treeDensity": {
              "description": "Tree density 0..1.",
              "type": "number",
              "minimum": 0,
              "maximum": 1
            },
            "minScale": {
              "type": "number",
              "minimum": 0.1,
              "maximum": 12
            },
            "maxScale": {
              "type": "number",
              "minimum": 0.1,
              "maximum": 16
            },
            "slopeLimit": {
              "description": "Minimum normal Y for placement; higher avoids steep slopes.",
              "type": "number",
              "minimum": 0,
              "maximum": 1
            },
            "grassMesh": {
              "description": "'clump' (default) is the stylized painted-card grass with gradient/variation/interaction; the rest are simple legacy shapes.",
              "type": "string",
              "enum": [
                "clump",
                "blade",
                "cross",
                "tuft"
              ]
            },
            "stylizedGrass": {
              "description": "Look/motion of the 'clump' grass. Prefer set_grass_look for a whole look; use this to tweak single settings.",
              "type": "object",
              "properties": {
                "gradientTop": {
                  "description": "Tip hex color — multiplies grassColor.",
                  "type": "string"
                },
                "gradientBottom": {
                  "description": "Root hex color — dark values plant the grass in the ground.",
                  "type": "string"
                },
                "gradientOffset": {
                  "description": "Where the dark root ends, 0..1 up the blade.",
                  "type": "number",
                  "minimum": 0,
                  "maximum": 0.95
                },
                "gradientContrast": {
                  "description": "0 soft blend, 1 hard two-tone band.",
                  "type": "number",
                  "minimum": 0,
                  "maximum": 1
                },
                "colorNoiseScale": {
                  "description": "Patch frequency; smaller = broader patches.",
                  "type": "number",
                  "minimum": 0.001,
                  "maximum": 2
                },
                "colorNoiseStrength": {
                  "description": "Patch-to-patch color variation, 0 disables.",
                  "type": "number",
                  "minimum": 0,
                  "maximum": 1
                },
                "colorNoiseLow": {
                  "type": "string"
                },
                "colorNoiseHigh": {
                  "type": "string"
                },
                "windSpeed": {
                  "description": "How fast gusts scroll across the field.",
                  "type": "number",
                  "minimum": 0,
                  "maximum": 8
                },
                "windNoiseScale": {
                  "description": "Gust size; smaller = longer rolling waves.",
                  "type": "number",
                  "minimum": 0.001,
                  "maximum": 2
                },
                "bendPivot": {
                  "description": "Height where bending starts; below it the clump stays rooted.",
                  "type": "number",
                  "minimum": 0,
                  "maximum": 0.95
                },
                "perspectiveCorrection": {
                  "description": "Leans tips toward the camera when looking down so top-down views stay full.",
                  "type": "number",
                  "minimum": 0,
                  "maximum": 2
                },
                "perspectiveHeightStart": {
                  "type": "number",
                  "minimum": 0,
                  "maximum": 0.95
                },
                "interactionStrength": {
                  "description": "How far characters/vehicles shove grass aside during Play.",
                  "type": "number",
                  "minimum": 0,
                  "maximum": 4
                },
                "pushDownAmount": {
                  "description": "How far actors mash grass down.",
                  "type": "number",
                  "minimum": 0,
                  "maximum": 2
                },
                "trailTint": {
                  "description": "Hex color multiplier on grass currently bent by an actor.",
                  "type": "string"
                },
                "normalLift": {
                  "description": "Leans shading toward straight up; high = soft turf lighting.",
                  "type": "number",
                  "minimum": 0,
                  "maximum": 1
                },
                "fadeMode": {
                  "type": "string",
                  "enum": [
                    "off",
                    "smooth",
                    "dither"
                  ]
                },
                "fadeStart": {
                  "description": "Distance where grass starts fading out.",
                  "type": "number",
                  "minimum": 1,
                  "maximum": 4000
                },
                "fadeEnd": {
                  "description": "Distance where grass is fully gone.",
                  "type": "number",
                  "minimum": 2,
                  "maximum": 5000
                }
              }
            },
            "treeSpecId": {
              "description": "Scatter a parametric tree ASSET from the project tree library (see list_tree_specs) instead of the simple crowns. \"\" clears it.",
              "type": "string"
            },
            "treeMesh": {
              "description": "Built-in tree shape: 'fir' = stylized layered conifer (stacked tiers — the BOTW/stylized-nature look, best default), 'cone' = single cone, 'round' = single sphere crown.",
              "type": "string",
              "enum": [
                "cone",
                "round",
                "fir"
              ]
            },
            "grassSource": {
              "description": "Grass mesh source: 'builtin' high-quality wind-animated blades (default), 'image' a 2D billboard from grassImageAssetId, or 'model' from grassModelAssetId.",
              "type": "string",
              "enum": [
                "builtin",
                "image",
                "model"
              ]
            },
            "treeSource": {
              "description": "Tree mesh source: 'builtin', 'image' billboard (treeImageAssetId), or 'model' (treeModelAssetId).",
              "type": "string",
              "enum": [
                "builtin",
                "image",
                "model"
              ]
            },
            "grassModelAssetId": {
              "description": "Model asset id for 3D grass (sets grassSource to model), or \"\" to clear.",
              "type": "string"
            },
            "treeModelAssetId": {
              "description": "Model asset id for 3D trees (sets treeSource to model), or \"\" to clear.",
              "type": "string"
            },
            "grassImageAssetId": {
              "description": "Image asset id for 2D billboard grass (use with grassSource:\"image\"), or \"\" to clear.",
              "type": "string"
            },
            "treeImageAssetId": {
              "description": "Image asset id for 2D billboard trees (use with treeSource:\"image\"), or \"\" to clear.",
              "type": "string"
            },
            "windStrength": {
              "description": "Foliage sway multiplier on the global scene wind (0 = stiff, no sway). Set the wind via set_scene_environment.",
              "type": "number",
              "minimum": 0,
              "maximum": 4
            },
            "interactStrength": {
              "description": "BOTW-style player interaction: how strongly grass/flowers part & flatten around a passing player/vehicle during Play. 1 = natural (default), 0 = ignores actors, >1 = exaggerated.",
              "type": "number",
              "minimum": 0,
              "maximum": 4
            },
            "flowerDensity": {
              "description": "Wildflower density 0..1 — small brightly-colored blooms (red/yellow/white/purple/pink/orange) scattered through the grass; they sway and part like the blades. 0 = none. Only appears in grass/mixed mode.",
              "type": "number",
              "minimum": 0,
              "maximum": 1
            },
            "grassColor": {
              "type": "string"
            },
            "trunkColor": {
              "type": "string"
            },
            "treeColor": {
              "type": "string"
            }
          }
        }
      }
    },
    "physics": {
      "type": "object",
      "properties": {
        "enabled": {
          "type": "boolean"
        },
        "bodyType": {
          "type": "string",
          "enum": [
            "dynamic",
            "fixed",
            "kinematic"
          ]
        },
        "collider": {
          "type": "string",
          "enum": [
            "box",
            "sphere",
            "capsule",
            "mesh",
            "convex"
          ]
        },
        "isTrigger": {
          "type": "boolean"
        }
      }
    }
  },
  "required": [
    "kind"
  ]
}

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