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cheneytsai.github.io

cheneytsai.github.io

live Unverified (seed import) Media & Personal 13 tools mixed implementation

Maze 95

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 2 · Act 11 · Transact 0 · Score: Not yet scored

Tool inspector

maze_set_options

act imperative

Change how the maze looks and plays: wall style, torch range, field of view, wall height, walk speed, loop density, and the on-screen extras.

Page: /maze95/

Input schema

PropertyTypeRequiredDescription
theme string no Wall style
floor string no Floor style; auto follows the wall style
ceiling string no Ceiling style; auto follows the wall style, stars makes the maze roofless
fog integer no How far the light reaches, in world units
lighting string no classic is the original's gentle fade, torch falls off sharply
fov integer no Field of view in degrees
wallHeight integer no Wall height in world units
speed integer no Walk speed
braid integer no Percentage of dead ends opened into loops
decor boolean no Wall plaques
drift boolean no Drifting polyhedra
exitPortal boolean no Show the exit portal
scanlines boolean no CRT scanline overlay
revealMap boolean no Reveal the whole map instead of only explored cells
showMap boolean no Show the map panel
Raw JSON schema
{
  "type": "object",
  "properties": {
    "theme": {
      "type": "string",
      "enum": [
        "brick",
        "stone",
        "tile",
        "circuit",
        "hedge"
      ],
      "description": "Wall style"
    },
    "floor": {
      "type": "string",
      "enum": [
        "classic",
        "auto",
        "checker",
        "concrete",
        "carpet",
        "marble",
        "grate",
        "soil"
      ],
      "description": "Floor style; auto follows the wall style"
    },
    "ceiling": {
      "type": "string",
      "enum": [
        "classic",
        "auto",
        "panels",
        "concrete",
        "girders",
        "stars",
        "neon"
      ],
      "description": "Ceiling style; auto follows the wall style, stars makes the maze roofless"
    },
    "fog": {
      "type": "integer",
      "minimum": 15,
      "maximum": 200,
      "description": "How far the light reaches, in world units"
    },
    "lighting": {
      "type": "string",
      "enum": [
        "classic",
        "torch"
      ],
      "description": "classic is the original's gentle fade, torch falls off sharply"
    },
    "fov": {
      "type": "integer",
      "minimum": 55,
      "maximum": 105,
      "description": "Field of view in degrees"
    },
    "wallHeight": {
      "type": "integer",
      "minimum": 6,
      "maximum": 20,
      "description": "Wall height in world units"
    },
    "speed": {
      "type": "integer",
      "minimum": 4,
      "maximum": 40,
      "description": "Walk speed"
    },
    "braid": {
      "type": "integer",
      "minimum": 0,
      "maximum": 100,
      "description": "Percentage of dead ends opened into loops"
    },
    "decor": {
      "type": "boolean",
      "description": "Wall plaques"
    },
    "drift": {
      "type": "boolean",
      "description": "Drifting polyhedra"
    },
    "exitPortal": {
      "type": "boolean",
      "description": "Show the exit portal"
    },
    "scanlines": {
      "type": "boolean",
      "description": "CRT scanline overlay"
    },
    "revealMap": {
      "type": "boolean",
      "description": "Reveal the whole map instead of only explored cells"
    },
    "showMap": {
      "type": "boolean",
      "description": "Show the map panel"
    }
  },
  "additionalProperties": false
}

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