cheneytsai.github.io
cheneytsai.github.io
live
Unverified (seed import)
Media & Personal
13 tools
mixed implementation
Maze 95
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 2 · Act 11 · Transact 0 · Score: Not yet scored
Tool inspector
maze_set_options
act
imperative
Change how the maze looks and plays: wall style, torch range, field of view, wall height, walk speed, loop density, and the on-screen extras.
Page: /maze95/
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
theme |
string | no | Wall style |
floor |
string | no | Floor style; auto follows the wall style |
ceiling |
string | no | Ceiling style; auto follows the wall style, stars makes the maze roofless |
fog |
integer | no | How far the light reaches, in world units |
lighting |
string | no | classic is the original's gentle fade, torch falls off sharply |
fov |
integer | no | Field of view in degrees |
wallHeight |
integer | no | Wall height in world units |
speed |
integer | no | Walk speed |
braid |
integer | no | Percentage of dead ends opened into loops |
decor |
boolean | no | Wall plaques |
drift |
boolean | no | Drifting polyhedra |
exitPortal |
boolean | no | Show the exit portal |
scanlines |
boolean | no | CRT scanline overlay |
revealMap |
boolean | no | Reveal the whole map instead of only explored cells |
showMap |
boolean | no | Show the map panel |
Raw JSON schema
{
"type": "object",
"properties": {
"theme": {
"type": "string",
"enum": [
"brick",
"stone",
"tile",
"circuit",
"hedge"
],
"description": "Wall style"
},
"floor": {
"type": "string",
"enum": [
"classic",
"auto",
"checker",
"concrete",
"carpet",
"marble",
"grate",
"soil"
],
"description": "Floor style; auto follows the wall style"
},
"ceiling": {
"type": "string",
"enum": [
"classic",
"auto",
"panels",
"concrete",
"girders",
"stars",
"neon"
],
"description": "Ceiling style; auto follows the wall style, stars makes the maze roofless"
},
"fog": {
"type": "integer",
"minimum": 15,
"maximum": 200,
"description": "How far the light reaches, in world units"
},
"lighting": {
"type": "string",
"enum": [
"classic",
"torch"
],
"description": "classic is the original's gentle fade, torch falls off sharply"
},
"fov": {
"type": "integer",
"minimum": 55,
"maximum": 105,
"description": "Field of view in degrees"
},
"wallHeight": {
"type": "integer",
"minimum": 6,
"maximum": 20,
"description": "Wall height in world units"
},
"speed": {
"type": "integer",
"minimum": 4,
"maximum": 40,
"description": "Walk speed"
},
"braid": {
"type": "integer",
"minimum": 0,
"maximum": 100,
"description": "Percentage of dead ends opened into loops"
},
"decor": {
"type": "boolean",
"description": "Wall plaques"
},
"drift": {
"type": "boolean",
"description": "Drifting polyhedra"
},
"exitPortal": {
"type": "boolean",
"description": "Show the exit portal"
},
"scanlines": {
"type": "boolean",
"description": "CRT scanline overlay"
},
"revealMap": {
"type": "boolean",
"description": "Reveal the whole map instead of only explored cells"
},
"showMap": {
"type": "boolean",
"description": "Show the map panel"
}
},
"additionalProperties": false
}
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