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webmcp-visual-yard.ashmangamer0406.workers.dev

webmcp-visual-yard.ashmangamer0406.workers.dev

live Unverified (seed import) Media & Personal 27 tools imperative implementation

Visual Graph Lab

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 8 · Act 17 · Transact 2 · Score: Not yet scored

Tool inspector

make_parameter_reactive

act imperative

Animate a parameter from the music (or from an oscillator, or from hand tracking) in one call. Creates the right signal operator — Audio Band for bass/mid/treble, Audio In for level, Beat for onsets, LFO for a steady sweep, Hand In for palms, pinches, two-hand distance, or individual fingertips — places it near the target, wires it to the parameter, and shapes its output range so the movement is actually visible. Add a Range operator when the parameter does not live in 0..1. Use amount, or explicit low/high, to control how far it swings.

Input schema

PropertyTypeRequiredDescription
nodeId string yes The node whose parameter should move. A node id ("glitch-1") or a node name ("Glitch"). Names are matched case-insensitively; if a name is ambiguous the error lists the candidates.
parameter string yes The parameter to animate. Parameter key ("amount") or inspector label ("Amount"), case-insensitive. Call describe_operator or inspect_graph with a nodeId to see the list. It must be modulatable.
source string yes What drives it: "bass", "mid", "treble" (frequency bands), "level" (overall loudness), "beat" (onset envelope), "lfo" (steady oscillator), or hand tracking: "hand-x", "hand-y", "pinch", "openness", "hand-distance".
amount number no Optional 0..1, default 0.75: the fraction of the parameter's full range the movement covers. Ignored when low and high are given.
low number no Optional. Exact value the parameter takes when the signal is at its minimum.
high number no Optional. Exact value the parameter takes when the signal peaks.
replace boolean no Optional. Set true to replace a signal that already drives this parameter. Defaults to false, which refuses rather than silently rewiring.
Raw JSON schema
{
  "type": "object",
  "properties": {
    "nodeId": {
      "type": "string",
      "description": "The node whose parameter should move. A node id (\"glitch-1\") or a node name (\"Glitch\"). Names are matched case-insensitively; if a name is ambiguous the error lists the candidates."
    },
    "parameter": {
      "type": "string",
      "description": "The parameter to animate. Parameter key (\"amount\") or inspector label (\"Amount\"), case-insensitive. Call describe_operator or inspect_graph with a nodeId to see the list. It must be modulatable."
    },
    "source": {
      "type": "string",
      "description": "What drives it: \"bass\", \"mid\", \"treble\" (frequency bands), \"level\" (overall loudness), \"beat\" (onset envelope), \"lfo\" (steady oscillator), or hand tracking: \"hand-x\", \"hand-y\", \"pinch\", \"openness\", \"hand-distance\"."
    },
    "amount": {
      "type": "number",
      "description": "Optional 0..1, default 0.75: the fraction of the parameter's full range the movement covers. Ignored when low and high are given."
    },
    "low": {
      "type": "number",
      "description": "Optional. Exact value the parameter takes when the signal is at its minimum."
    },
    "high": {
      "type": "number",
      "description": "Optional. Exact value the parameter takes when the signal peaks."
    },
    "replace": {
      "type": "boolean",
      "description": "Optional. Set true to replace a signal that already drives this parameter. Defaults to false, which refuses rather than silently rewiring."
    }
  },
  "required": [
    "nodeId",
    "parameter",
    "source"
  ],
  "additionalProperties": false
}

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