webconverter.app
WebConverter is a complete WebMCP server: AI agents can convert images, build and merge PDFs, OCR scans, extract PDF text, convert documents with Pandoc, transcribe audio with Whisper, remove image…
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 2 · Act 12 · Transact 1 · Score: Not yet scored
Tool inspector
convert_3d_to_gltf
Convert a 3D scene (FBX, OBJ, DAE, PLY, STL, GLTF, GLB, 3DS, LWO, BLEND, X, MS3D, ASE) to glTF 2.0 or binary GLB, entirely in the browser. Native magnum-plugins importers handle the mainstream formats (ufbx for FBX/OBJ, GltfImporter for glTF/GLB, StanfordImporter for PLY, StlImporter for STL, OpenGexImporter for OGEX); Assimp is the fallback for the long tail (DAE, 3DS, LWO, BLEND, X, …). Output is written by Magnum's GltfSceneConverter. Optional MeshOptimizer pass re-encodes meshes for the GPU vertex cache and can simplify them by a target ratio. Lazy-loads the matching WASM module per family.
Page: /webmcp.html
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
fileBase64 |
string | yes | Base64-encoded input file bytes. |
fileName |
string | no | Original filename; the extension is used to pick the importer. |
outputFormat |
string | no | glTF (JSON + embedded buffers) or GLB (single compact binary). Defaults to gltf. |
optimize |
boolean | no | Run MeshOptimizer vertex-cache / overdraw / vertex-fetch passes on every mesh. |
simplifyRatio |
number | no | Fraction of triangles to KEEP, 0..1. 0 or 1 disables simplification. |
Raw JSON schema
{
"type": "object",
"properties": {
"fileBase64": {
"type": "string",
"description": "Base64-encoded input file bytes."
},
"fileName": {
"type": "string",
"description": "Original filename; the extension is used to pick the importer."
},
"outputFormat": {
"type": "string",
"enum": [
"gltf",
"glb"
],
"description": "glTF (JSON + embedded buffers) or GLB (single compact binary). Defaults to gltf."
},
"optimize": {
"type": "boolean",
"description": "Run MeshOptimizer vertex-cache / overdraw / vertex-fetch passes on every mesh."
},
"simplifyRatio": {
"type": "number",
"description": "Fraction of triangles to KEEP, 0..1. 0 or 1 disables simplification."
}
},
"required": [
"fileBase64"
]
}
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