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webconverter.app

webconverter.app

live Unverified (seed import) Productivity & Business 15 tools imperative implementation

WebConverter is a complete WebMCP server: AI agents can convert images, build and merge PDFs, OCR scans, extract PDF text, convert documents with Pandoc, transcribe audio with Whisper, remove image…

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 2 · Act 12 · Transact 1 · Score: Not yet scored

Tool inspector

convert_3d_to_gltf

act imperative

Convert a 3D scene (FBX, OBJ, DAE, PLY, STL, GLTF, GLB, 3DS, LWO, BLEND, X, MS3D, ASE) to glTF 2.0 or binary GLB, entirely in the browser. Native magnum-plugins importers handle the mainstream formats (ufbx for FBX/OBJ, GltfImporter for glTF/GLB, StanfordImporter for PLY, StlImporter for STL, OpenGexImporter for OGEX); Assimp is the fallback for the long tail (DAE, 3DS, LWO, BLEND, X, …). Output is written by Magnum's GltfSceneConverter. Optional MeshOptimizer pass re-encodes meshes for the GPU vertex cache and can simplify them by a target ratio. Lazy-loads the matching WASM module per family.

Page: /webmcp.html

Input schema

PropertyTypeRequiredDescription
fileBase64 string yes Base64-encoded input file bytes.
fileName string no Original filename; the extension is used to pick the importer.
outputFormat string no glTF (JSON + embedded buffers) or GLB (single compact binary). Defaults to gltf.
optimize boolean no Run MeshOptimizer vertex-cache / overdraw / vertex-fetch passes on every mesh.
simplifyRatio number no Fraction of triangles to KEEP, 0..1. 0 or 1 disables simplification.
Raw JSON schema
{
  "type": "object",
  "properties": {
    "fileBase64": {
      "type": "string",
      "description": "Base64-encoded input file bytes."
    },
    "fileName": {
      "type": "string",
      "description": "Original filename; the extension is used to pick the importer."
    },
    "outputFormat": {
      "type": "string",
      "enum": [
        "gltf",
        "glb"
      ],
      "description": "glTF (JSON + embedded buffers) or GLB (single compact binary). Defaults to gltf."
    },
    "optimize": {
      "type": "boolean",
      "description": "Run MeshOptimizer vertex-cache / overdraw / vertex-fetch passes on every mesh."
    },
    "simplifyRatio": {
      "type": "number",
      "description": "Fraction of triangles to KEEP, 0..1. 0 or 1 disables simplification."
    }
  },
  "required": [
    "fileBase64"
  ]
}

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