stealthdraft-webmcp.vercel.app
StealthDraft
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 2 · Act 6 · Transact 3 · Score: Not yet scored
Tool inspector
place_entity
Places a NEW entity in the mission. Supported types are player_spawn, extraction, objective, enemy, and keycard. To move an existing entity to another room or position, use update_entity instead of place_entity; place_entity creates a new entity.
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
type |
string | yes | Entity kind: player_spawn, extraction, objective, enemy, or keycard. |
roomId |
string | no | Existing room id to place the entity inside. Omit to place on the canvas. |
x |
number | no | X position. Relative to the room when roomId is set, otherwise canvas. |
y |
number | no | Y position. Relative to the room when roomId is set, otherwise canvas. |
Raw JSON schema
{
"type": "object",
"additionalProperties": false,
"required": [
"type"
],
"properties": {
"type": {
"type": "string",
"enum": [
"player_spawn",
"extraction",
"objective",
"enemy",
"keycard"
],
"description": "Entity kind: player_spawn, extraction, objective, enemy, or keycard."
},
"roomId": {
"type": "string",
"description": "Existing room id to place the entity inside. Omit to place on the canvas."
},
"x": {
"type": "number",
"description": "X position. Relative to the room when roomId is set, otherwise canvas."
},
"y": {
"type": "number",
"description": "Y position. Relative to the room when roomId is set, otherwise canvas."
}
}
}
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