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splat-studio.hi6otb-ws.workers.dev

splat-studio.hi6otb-ws.workers.dev

live Unverified (seed import) Media & Personal 11 tools imperative implementation

Splat Studio / Gaussian Film

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 2 · Act 8 · Transact 1 · Score: Not yet scored

Tool inspector

splat_set_effects

act imperative

Enable Reveal or Shader and update non-animated effect settings.

Input schema

PropertyTypeRequiredDescription
revealEnabled boolean no —
shaderEnabled boolean no —
revealStyle string no —
splatTransition string no —
revealMode string no —
revealModeGoal string no —
shaderPreset string no —
exportFormat string no —
splatSoftness number no —
initialDensity number no —
pointSize number no —
scatterAmount number no —
revealSoftness number no —
shaderFrequency number no —
shaderDisplacement number no —
shaderGlow number no —
shaderDissolve number no —
scanAngle number no —
boundsX number no —
boundsY number no —
boundsZ number no —
boundsRadius number no —
renderQuality number no —
revealColor string no —
shaderColorA string no —
shaderColorB string no —
backgroundColor string no —
Raw JSON schema
{
  "type": "object",
  "properties": {
    "revealEnabled": {
      "type": "boolean"
    },
    "shaderEnabled": {
      "type": "boolean"
    },
    "revealStyle": {
      "type": "string",
      "enum": [
        "studio",
        "sparkMagic"
      ]
    },
    "splatTransition": {
      "type": "string",
      "enum": [
        "radial",
        "spiral",
        "noiseRadial",
        "inward",
        "height",
        "directional",
        "wave"
      ]
    },
    "revealMode": {
      "type": "string",
      "enum": [
        "random",
        "radial",
        "height",
        "spiral"
      ]
    },
    "revealModeGoal": {
      "type": "string",
      "enum": [
        "random",
        "radial",
        "height",
        "spiral"
      ]
    },
    "shaderPreset": {
      "type": "string",
      "enum": [
        "spectral",
        "disintegrate",
        "wave",
        "glitch"
      ]
    },
    "exportFormat": {
      "type": "string",
      "enum": [
        "landscape",
        "vertical"
      ]
    },
    "splatSoftness": {
      "type": "number",
      "minimum": 0.005,
      "maximum": 0.25
    },
    "initialDensity": {
      "type": "number",
      "minimum": 0.001,
      "maximum": 0.2
    },
    "pointSize": {
      "type": "number",
      "minimum": 0.002,
      "maximum": 0.08
    },
    "scatterAmount": {
      "type": "number",
      "minimum": 0,
      "maximum": 3
    },
    "revealSoftness": {
      "type": "number",
      "minimum": 0.001,
      "maximum": 0.25
    },
    "shaderFrequency": {
      "type": "number",
      "minimum": 0.1,
      "maximum": 8
    },
    "shaderDisplacement": {
      "type": "number",
      "minimum": 0,
      "maximum": 2
    },
    "shaderGlow": {
      "type": "number",
      "minimum": 0,
      "maximum": 1.5
    },
    "shaderDissolve": {
      "type": "number",
      "minimum": 0,
      "maximum": 1
    },
    "scanAngle": {
      "type": "number",
      "minimum": 0,
      "maximum": 360
    },
    "boundsX": {
      "type": "number",
      "minimum": -10000,
      "maximum": 10000
    },
    "boundsY": {
      "type": "number",
      "minimum": -10000,
      "maximum": 10000
    },
    "boundsZ": {
      "type": "number",
      "minimum": -10000,
      "maximum": 10000
    },
    "boundsRadius": {
      "type": "number",
      "minimum": 0.1,
      "maximum": 10000
    },
    "renderQuality": {
      "type": "number",
      "minimum": 1.5,
      "maximum": 3.2
    },
    "revealColor": {
      "type": "string",
      "pattern": "^#[0-9A-Fa-f]{6}$"
    },
    "shaderColorA": {
      "type": "string",
      "pattern": "^#[0-9A-Fa-f]{6}$"
    },
    "shaderColorB": {
      "type": "string",
      "pattern": "^#[0-9A-Fa-f]{6}$"
    },
    "backgroundColor": {
      "type": "string",
      "pattern": "^#[0-9A-Fa-f]{6}$"
    }
  },
  "additionalProperties": false
}

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