siegempc.lol
A large-scale battle command game that exposes its live battlefield to an external AI Marshal through WebMCP.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 2 · Act 4 · Transact 0 · Score: Not yet scored
Tool inspector
select_operation
Put an operation and an enemy commander in front of the human commander without deploying. Use this to propose a battle and let them press the deploy seal themselves. With operationId "custom" it also chooses the table's battlefield: passing a mapId lays a fresh blank skirmish on that ground for you to fight or rewrite.
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
operationId |
string | yes | One of the authored operations, or "custom" for the designed one on the table. |
difficultyId |
string | no | levy is forgiving, captain is the intended tempo, warlord is relentless. |
mapId |
string | no | Only with operationId "custom": lays a fresh blank skirmish on this battlefield, replacing whatever is on the table. An authored operation is fought on its own ground. |
Raw JSON schema
{
"type": "object",
"properties": {
"operationId": {
"type": "string",
"enum": [
"bridge_of_knives",
"ember_gate",
"salt_tide",
"open_hand",
"old_vale",
"custom"
],
"description": "One of the authored operations, or \"custom\" for the designed one on the table."
},
"difficultyId": {
"type": "string",
"enum": [
"levy",
"captain",
"warlord"
],
"description": "levy is forgiving, captain is the intended tempo, warlord is relentless."
},
"mapId": {
"type": "string",
"enum": [
"river_vale",
"ashfall_pass",
"goldmere",
"sunken_causeway"
],
"description": "Only with operationId \"custom\": lays a fresh blank skirmish on this battlefield, replacing whatever is on the table. An authored operation is fought on its own ground."
}
},
"required": [
"operationId"
],
"additionalProperties": false
}
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