obsidian-agent-chess.lucian-radu91.chatgpt.site
A persistent human-agent chess match where one verified state is shared between a visual board and four structured WebMCP tools.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 1 · Act 3 · Transact 0 · Score: Not yet scored
Tool inspector
wait_for_turn
START HERE — deterministic bootstrap and long-running loop. The first call returns protocolVersion, statusCode, nextAction, evaluationGuide, exact board state, and legalMoves. If SIDE_CHOICE_REQUIRED, call again with wait_for_human true. Move only after AGENT_TURN; stop only after GAME_OVER.
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
timeout_ms |
integer | no | Maximum wait in milliseconds; defaults to 55000. |
wait_for_human |
boolean | no | At an undecided opening, set true to wait for the human’s side choice. Omit on the first bootstrap call. |
Raw JSON schema
{
"type": "object",
"properties": {
"timeout_ms": {
"type": "integer",
"minimum": 1000,
"maximum": 55000,
"description": "Maximum wait in milliseconds; defaults to 55000."
},
"wait_for_human": {
"type": "boolean",
"description": "At an undecided opening, set true to wait for the human’s side choice. Omit on the first bootstrap call."
}
},
"additionalProperties": false
}
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