lumenapeiron.com
Create, explore, and animate IFS fractal flames in real time with Lumen Apeiron — a free, GPU-accelerated fractal flame editor that runs entirely in your browser with WebGPU.
First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com
Answer 7 · Act 27 · Transact 0 · Score: Not yet scored
Tool inspector
create_clash_flame
Merges two flames into a single arena view, positioning them in a shared 2D or 3D coordinate space. In 3D mode, combatants are staged on opposite sides of the origin with distinct palette tinting and an orbital camera. Returns the combined flame descriptor.
Input schema
| Property | Type | Required | Description |
|---|---|---|---|
flameA |
object | yes | The first flame descriptor (Player 1). Will be positioned on the left/negative axis. |
flameB |
object | yes | The second flame descriptor (Player 2). Will be positioned on the right/positive axis. |
dimensions |
integer | no | Staging dimension: 2 for 2D side-by-side, 3 for 3D shared volume. Default is 2. |
axis |
string | no | Separation axis in 3D. Default is "x". |
separation |
number | no | Distance from origin to each combatant. Default is 2.2 in 3D. |
distance |
number | no | Legacy distance alias for 2D separation. Default is 2.0. |
tintA |
number | no | Palette hue coordinate for Player 1 (0.0–1.0). Default is 0.15. |
tintB |
number | no | Palette hue coordinate for Player 2 (0.0–1.0). Default is 0.65. |
tint |
string | no | Tint application mode. Default is "override" in 3D and "none" in 2D. |
powerA |
number | no | Optional power level override for Player 1. |
powerB |
number | no | Optional power level override for Player 2. |
Raw JSON schema
{
"type": "object",
"properties": {
"flameA": {
"type": "object",
"description": "The first flame descriptor (Player 1). Will be positioned on the left/negative axis."
},
"flameB": {
"type": "object",
"description": "The second flame descriptor (Player 2). Will be positioned on the right/positive axis."
},
"dimensions": {
"type": "integer",
"enum": [
2,
3
],
"description": "Staging dimension: 2 for 2D side-by-side, 3 for 3D shared volume. Default is 2."
},
"axis": {
"type": "string",
"enum": [
"x",
"y",
"z"
],
"description": "Separation axis in 3D. Default is \"x\"."
},
"separation": {
"type": "number",
"description": "Distance from origin to each combatant. Default is 2.2 in 3D."
},
"distance": {
"type": "number",
"description": "Legacy distance alias for 2D separation. Default is 2.0."
},
"tintA": {
"type": "number",
"description": "Palette hue coordinate for Player 1 (0.0–1.0). Default is 0.15."
},
"tintB": {
"type": "number",
"description": "Palette hue coordinate for Player 2 (0.0–1.0). Default is 0.65."
},
"tint": {
"type": "string",
"enum": [
"override",
"blend",
"none"
],
"description": "Tint application mode. Default is \"override\" in 3D and \"none\" in 2D."
},
"powerA": {
"type": "number",
"description": "Optional power level override for Player 1."
},
"powerB": {
"type": "number",
"description": "Optional power level override for Player 2."
}
},
"required": [
"flameA",
"flameB"
]
}
Similar websites
wfsim.app
A Warframe calculator that simulates the fight instead of estimating it — builder, simulator, optimizer. Every formula cites its source, and the golden tests ar…
commonplace-webmcp.vercel.app
Commonplace is an editable social reading space built for people and their browser agents.
pixelforge-studio.appcaster.chatgpt.site
A professional browser pixel-art editor for drawing, frame animation, palettes, sprite sheets, GIF export, and WebMCP automation.
pixelite.taskcraft.site
Pixelite