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glyphdance.vercel.app

glyphdance.vercel.app

live Unverified (seed import) Media & Personal 21 tools imperative implementation

glyphdance is an agentically powered ASCII art animation studio.

First seen 2026-11-05 · Last seen 2026-11-05 · Source: webmcp.com

Answer 1 · Act 18 · Transact 2 · Score: Not yet scored

Tool inspector

paint_cells

act imperative

Paint cells on one frame (brush/eraser/fill/line). Batch ALL cells for one frame into a single call. Coordinates are 0-based with y=0 at the top row; out-of-bounds cells are rejected. Paint in color — vary fg across elements, never a whole piece in one fg.

Input schema

PropertyTypeRequiredDescription
frame number yes 0-based frame index; the UI calls frame N+1 "frame 1", and the document context below lists every frame with its index
cells array yes cells to paint on that frame
Raw JSON schema
{
  "type": "object",
  "properties": {
    "frame": {
      "type": "number",
      "description": "0-based frame index; the UI calls frame N+1 \"frame 1\", and the document context below lists every frame with its index"
    },
    "cells": {
      "type": "array",
      "items": {
        "type": "object",
        "properties": {
          "x": {
            "type": "number",
            "description": "0-based column"
          },
          "y": {
            "type": "number",
            "description": "0-based row, y=0 is the top row"
          },
          "ch": {
            "type": "string",
            "description": "exactly one character; \" \" erases"
          },
          "fg": {
            "type": "string",
            "description": "foreground hex color, e.g. \"#4ade80\""
          },
          "bg": {
            "type": "string",
            "description": "background hex color, or \"\" for transparent"
          }
        },
        "required": [
          "x",
          "y",
          "ch",
          "fg"
        ]
      },
      "description": "cells to paint on that frame"
    }
  },
  "required": [
    "frame",
    "cells"
  ]
}

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